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Spiritual Weapon

Class(es)
Casting Time
Components:
Duration:
1 minute

You create a floating, incandescent weapon with an appearance of your choosing and use it to attack your enemies. On the round you cast it, you can make a melee spell attack against a creature within 5 feet of the weapon that deals force damage equal to 1d8 + your spellcasting ability modifier .

As a bonus action on subsequent turns until the spell ends, you can move the weapon up to 20 feet and make another attack against a creature within 5 feet of it.

Cast at Higher Levels

The damage increases by 1d8 for every two slot levels above 2nd.

Rare Versions

Komanov’s Fell Spiritual Weapon. The weapon deals necrotic damage instead of force damage, and when it scores a critical hit its target is rattled until the end of your next turn.