Warpriest
These clerics meet their foes with the might of powers beyond mortal ken. Blessed blades strike down spiritual assailants, divine will shelters allies from enemy onslaught, and victory flies to them on holy wings. Warpriests come from many walks of life—some from the worship of martial gods, some from the ritual of training, and others by catching the eye of greater entities through their prowess and soldierly dedication.
Whatever their origin, warpriests are imbued with the combined forces of a warrior’s strength and a cleric’s commitment to their cause.
Warpriest Spells
1 divine favor , inflict wounds
3 blur , spiritual weapon
5 crushing haymaker , spirit guardians
7 fire shield , stoneskin
9 antilife shell , warrior’s instincts
Boon of the Protector
Starting at 1st level when you choose this archetype, your zeal for taking vengeance rises to the fore. When a creature within your reach hits you or an ally with a melee weapon attack, you can use your reaction to make a melee weapon attack against it.
Fighting Fit
Also at 1st level, your beliefs have granted you the prowess to meet any foe in any scenario of battle. You are proficient with all armors and weapons, except for rare weapons.
Channel Divinity: Blessed Proficiency
Beginning at 2nd level, you may use Channel Divinity to grant yourself proficiency with improvised weapons or one rare weapon until the end of your next long rest .
Clerical precision
Starting at 6th level, whenever you miss with a melee weapon or melee spell attack, you gain advantage on your next melee weapon or melee spell attack.
Boon of Fury
Beginning at 8th level, your weapon attacks deal extra damage equal to your Wisdom modifier. In addition, you can infuse divine power into a weapon attack to deal an extra 1d8 radiant damage. Once you have used this feature to infuse divine power a number of times equal to your Wisdom modifier, you can’t do so again until you finish a long rest .
Boon of Resistance
Starting at 17th level, you may choose after each long rest to gain resistance to bludgeoning, piercing and slashing damage from nonmagical weapons, or to gain resistance to either magical bludgeoning, magical piercing, or magical slashing damage.