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Skinchanger

Class

Skinchangers deeply embrace nature by constantly adopting the forms of beasts, doing so with such a fervor that they can lose their sense of self. These druids often abandon names altogether, knowing each other by scent and the subtle mannerisms of animals. They meet at secret wild places—marked with nothing more than a cut of bark or unassuming pile of stones—that they seek to protect from the encroaching clatter and fire of civilization.


Level 2Dire Shape

At 2nd level you learn to not merely adopt a creature’s form, but to empower it with your own will. When you would gain temporary hit points from assuming a wild shape, you gain twice as many temporary hit points instead. 

In addition, you may add your Wisdom modifier to your AC while in a wild shape.


Level 2Nature’s Champion

At 2nd level you are capable of taking on more strenuous forms than druids of other circles and find the change much easier. You may select wild shapes with a CR of 1 at 2nd level, and wild shapes with a CR no higher than ⅓ your druid level at later levels.

In addition, you can use a bonus action to assume a wild shape. 


6th LevelNature’s Wrath

At 6th level you learn to let the power of the elements flow through your wild shapes. When you first gain this feature, choose one of the following damage types: acid, cold, fire, or lightning.

While in a wild shape, any attacks you make deal an additional 1d6 damage of the chosen type and your natural weapons count as magical. 


10th LevelRediscovered Self

At 10th level you discover an animal form that resonates with you. When you first gain this feature select a wild shape you know. Once per day, you may assume your chosen wild shape without expending a use of your wild shape feature. You may remain in your chosen wild shape indefinitely. You may also rest in your chosen wild shape and do not revert out of it when unconscious


14th LevelShifting Form

At 14th level you find shifting between forms as natural as breathing. While in a wild shape, you may choose to assume a different wild shape without expending a use of your wild shape feature. When assuming a wild shape in this way you do not gain any temporary hit points.