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Geomancer

Class

The Geomancer is acutely aware of the world’s ley lines and their outflow of magic into the land. By drawing on that power, these wizards harnesses the aspects of the landscape itself as their arsenal. Each environment is a new set of tools and a new source of power—all ready clay in their hands.


Level 2Ley Line Attunement

When you choose this archetype at 2nd level, you learn how to attune to a landscape and draw power from it. During a long rest , choose two spells of a level you can cast that are belong to the terrain school or a school that correlates to the region you completed your long rest in, as shown on the table below. These spells are considered wizard spells for you, and you may prepare them as though they were in your spell book without spending gold. These spells remain available to you in this way until your next long rest. If you are in a region not listed here (such as a custom region designed by your Narrator), the Narrator chooses 2–4 nonclassical spell schools for you to choose from.

  Region   Spell Schools
  Blasted Badlands   Chaos, earth, fire, shadow
  Country Shire   Earth, good, law, plants, nature
  Feywood

  Chaos, plants, poison, nature

  Fiery Hellscape

  Acid, evil, fire, earth

  Flowing River

  Movement, nature, sound, water

  Frozen Wastes

  Air, affliction, cold, obscurement

  Haunted Lands

  Evil, fear, shadow, undead

  Lofty Mountains

  Air, cold, earth, thunder

  Open Roads

  Earth, movement, nature, teleportation

  Parched Sands

  Air, earth, fire, obscurement

  Restless Sea

  Lightning, storm, thunder, water

  Rolling Grasslands

  Earth, enhancement, plants, nature

  Tangled Forest

  Beasts, poison, plants, nature

  Underland Realm

  Affliction, fear, poison, shadow

  Unrelenting Marsh

  Affliction, poison, plants, water

  Urban Township

  Knowledge, law, technological, utility

  Wartorn Kingdom

  Chaos, compulsion, fear, weaponry


Level 2Natural Studies

You gain 4 specialities from Nature or Survival. These are academic specialities. In addition, at 4th level and each time you learn a new elective study, you can instead choose to learn an exploration knack from the ranger class or a secret of nature from the druid class, as long as you meet the prerequisites. Your levels in wizard count as levels of the appropriate class for the purposes of these prerequisites.


6th LevelLey Line Amplification

Starting at 6th level, you’ve learned how to siphon power from nearby ley lines to empower your magic. Whenever you cast a spell chosen from your Ley Line Attunement feature, choose a creature in the spell’s area of effect. The chosen creature is affected according to the table below.

Damage dealt and temporary hit points gained by this feature increases to 2d6 when you reach 10th level, and again to 2d8 when you reach 15th level. A creature can only be affected by a region’s effect once every 24 hours.

  Region   Amplification Effect
  Blasted Badlands One creature makes a Wisdom saving throw , suffering a level of strife on
a failed save. Creatures can remove levels of strife gained in this way by
completing a short rest .
  Country Shire One creature gains 2d4 temporary hit points.
  Feywood

One creature makes a Charisma saving throw , and is charmed by you until the
start of your next turn on a failed save.

  Fiery Hellscape

One creature takes 2d4 additional fire damage.

  Flowing River

One creature makes a Strength saving throw , and is pushed up to 15 feet in the
direction of your choice on a failed save.

  Frozen Wastes

One creature target takes 2d4 additional cold damage.

  Haunted Lands

One creature takes 2d4 additional necrotic damage.

  Lofty Mountains

One creature makes a Dexterity saving throw , and is knocked prone on a failed save.

  Open Roads

One creature’s movement speed increases by 10 feet until the start of your next turn.

  Parched Sands

One creature makes a Constitution saving throw , suffering a level of fatigue
on a failed save. Creatures can remove levels of fatigue gained in this way by
consuming Supply .

  Restless Sea

One creature takes 2d4 additional lightning damage.

  Rolling Grasslands

One creature gains an additional 1d4 on their next attack , check , or saving throw .

  Tangled Forest

One creature makes a Strength saving throw , and is restrained by plants until
the start of your next turn on a failed save.

  Underland Realm

One creature makes a Wisdom saving throw , and is frightened by you until the
start of your next turn on a failed save.

  Unrelenting Marsh

One creature target takes 2d4 additional poison damage.

  Urban Township

One creature makes a Wisdom saving throw , suffering a level of strife on
a failed save. Creatures can remove levels of strife gained in this way by
completing a short rest.

  Wartorn Kingdom

One creature gains an additional 1d4 on their next attack , check , or saving throw .


10th LevelGeowave

Starting at 10th level, the terrain fluctuates around you whenever you draw from it and hinders your enemies. Whenever you cast a spell gained from your Ley Line Attunement feature, you can choose any number of creatures within 30 feet. Creatures chosen in this way must make a Strength saving throw . On a failed save, creatures are pushed 20 feet away from you and are knocked prone , and they treat the area within 30 feet of you as difficult terrain until the start of your next turn. Creatures within this area that you did not choose are unaffected.

If the spell’s slot level was 5th-level or higher, you can choose for the effected area to increase by 10 feet and the distance the creatures are pushed by 5 feet. You can increase these distances by the same amount for every slot level above 5th.


14th LevelLey Line Conduit

Starting at 14th level, you’ve learned how to access the entire network of ley lines rather than merely the nearest junction. Whenever you finish a long rest , you may select a second region of your choice for the purposes of your Ley Line Attunement and Ley Line Amplification features. A creature that has been affected by the effect of the first region can still be affected by the effect of the second region you choose.