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Giant Walrus

Challenge
str
16
dex
9
con
17
int
4
wis
11
cha
6

AC 14 (natural armor)

HP 66 (7d12 + 21; bloodied 22)

Speed 20 ft., swim 45 ft.


Proficiency +2; Maneuver DC 13

Damage Resistances cold

Senses darkvision 120 ft., passive perception 10

Languages --

Hold Breath. The giant walrus can hold its breath for 10 minutes.


ACTIONS 

Tail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) bludgeoning damage.

Tusks. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.

Body Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) bludgeoning damage. If the giant walrus moves at least 20 feet straight towards the target before the attack, it can immediately use its reaction to make an attack with its tusks.

Crushing Weight. While on land or ice, the giant walrus moves 5 feet to enter the space of a Large or smaller creature. The creature makes a DC 13 Dexterity saving throw or takes 13 (3d6 + 3) bludgeoning damage, is knocked prone and restrained until the walrus moves from the spot. A creature can use an action to free itself or another restrained creature with a DC 13 Strength check. On a successful save a creature takes half damage and isn’t knocked prone or restrained.

Description

Far less malicious than their otherworldly kin, walruses can nevertheless be dangerous opponents when threatened, especially since they are social creatures that travel in groups. Giant walruses in particular can be incredibly violent if they have witnessed the slaughter of their kind, or if there is a wailrus nearby, driving them to a frenzy.

Behavior

1 Patrolling its lair, singing a lament

2 Attacking a ship

3 Protecting marine wildlife from hunters

4 Migrating to a new lair

Signs

1 Eerie wails and sounds that resonate in deep sea waters

2 Huge, dark shadow moving below the ocean surface

3 Pairs of large puncture marks in the ice, especially at the edges near the water

4 Wreckage, debris, and floating corpses from a destroyed whaling ship

Encounters

CR 11–16 wailrus ; wailrus with 2 walruses , giant walruses , sahuagin , or hunter sharks

Treasure 340 pp, 4 jade worth 100 gp each, scroll of calculated retribution , axe of chilling fear , fizzy lifter

CR 17–22 2 wailruses ; wailrus with sahuagin champion , necromancer , giant shark , or plesiosaurus ; wailrus with 2 giant sharks or ghosts

Treasure 1000 gp, 900 pp, royal robe worth 2500 gp, peridot worth 500 gp, topaz worth 500 gp, quiver with 10 +2 crossbow bolts, potion of diminution , osseous plate

Monster Type Description

Beasts are natural animals whose existence and abilities are nonmagical. A bear and a tyrannosaurus rex are both beasts.