AC 13 (natural armor)
HP 126 (11d12 + 55; bloodied 63)
Speed 50 ft.
Proficiency +3; Maneuver DC 17
Damage Immunities poison, psychic
Condition Immunities charmed , fatigue , frightened , paralyzed , petrified , poisoned
Senses passive Perception 11
Languages Common, Machine
Malfunction. The cyberrex malfunctions when it takes a critical hit, becoming confused until another creature within 5 feet makes a DC 10 Engineering check to end the condition.
ACTIONS
Multiattack. The cyberrex makes a bite attack and a tail attack against two different targets.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) piercing damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the cyberrex can’t bite a different creature and it has advantage on bite attacks against the grappled creature.
Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Legends and Lore
With an Engineering or Science check, characters can learn the following:
DC 10 Cyberbeasts are fairly common, although they are expensive.
DC 15 Cyberbeasts can understand basic commands and will obey their owners.
Robots don’t only come in the form of humanoids or floating drones–they are also built to resemble animals in all their variety. Used as pets, guards, companions, or in combat, cyberbeasts are robotic versions of bears, panthers, dinosaurs, and more.
1 Guarding a door or location
2 Chained to a wall; it can break the chain with a DC 15 Strength check
3 Prowling, on the search for something to do
4 In standby mode; it will wake up if its passive Perception hears anything
1 A mechanical purring or growling sound
2 A large cage with a power port inside it
3 The sound of metallic claws on the floor
4 Claw marks in a steel bulkhead
Cyberbeasts are found as prestige companions for the rich, and guardians for the powerful.
CR 0–2 1d4+1 cyberwolves ; 1 dire cyberwolf ; 1 cyberraptor
Treasure machine parts worth 50 cr; pet collar with a 100 cr agate gem
CR 3–4 1d4+1 cyberraptors ; 1d4+1 dire cyberwolves ; 1 cybersnake
Treasure machine parts worth 300 cr; pet collars with 1d4+1 gems worth 100 cr each
CR 5–8 1d4+1 cybersnakes
Treasure machine parts worth 1,000 cr; crushed victim wearing carbide plate and a jetpack; 1 starglaive
CR 9–10 1 cyberrex
Treasure machine parts worth 2,000 cr; bag with 2d4 random grenades; 1 multi-scanner
Constructs are beings that were built or made. Some are mindless machines, while others have some form of intelligence. Guardians are constructs.