Gambler
Gambler
You haven’t met your match at dice or cards. A career of high stakes and daring escapades has taught you when to play close to the chest and when to risk it all—but you haven’t yet learned when to walk away.
Are you a brilliant student of the game, a charming master of the bluff and counterbluff, or a cheater with fast hands? What turned you to a life of adventure: a string of bad luck, or an insatiable thirst for risk?
Employee
Employee
Countries, planets, federations, the Fleet— they all think they hold power with their big decisions and lofty ideals. You know who is really boss because you worked under them. Corporations stretch their reach throughout the galaxy, entrenching their products and agents into every life activity. Their end goal is always the same: profit. You know because that was your end goal as well before you finally left their employ.
Why did you quit corporate life? What kind of riches did you leave behind? What field were you in? Which previous colleague do you hope to never see again?
Diplomat
Diplomat
It doesn’t matter how far apart the worlds are or how many peoples live in the cosmos, communication is still key when it comes to peaceful coexistence. As such, individuals prepared to engage with outsiders are always well-valued. As a diplomat, you are a representative of a world, company or culture to the stars beyond. You act to present the ways of your people in a positive light and further their interests, and learn about the ways of other people either as a form of knowing your enemy or as a means of achieving empathy.
Devotee
Devotee
You are a follower of a religious movement, whether new or ancient. Your devotion to the faith is anything but casual, representing years of service and training as a disciple or for ordination. Your religion might be common or obscure, open or insular. Some traditions disparage science as an aberrant way of thinking, while others inflate scientific discoveries into eschatological dogmas.
Detective
Detective
You are a detective, called to investigate and solve mysteries—including crime and unexplained phenomena. Gumshoes such as yourself often skirt the law and deploy subterfuge to obtain truth and justice. After all, what lurks in the dark may hunt you, too.
Convict
Convict
You have done time. Quite a lot of time, in fact; enough to fully acclimate to the life of a prisoner, whether you deserved it or not. Your time incarcerated has shaped you as an individual and it is highly unlikely that you bear much resemblance to the person you were before you went inside.
Clone
Clone
You were born yesterday.
Well, maybe not yesterday, but you do not have a full history the way that others do. Any memories you may have are implanted, and skills and knowledge pre-programmed via advanced genetic engineering and DNA splicing. There’s not much stigma about clones, but they can inspire a little jealousy at times, being slightly ‘better’ at many things than naturally born individuals.
The person from whom a clone is copied is known as the ‘template.’
Celebrity
Celebrity
Whether you’re a celebrated chef, musical superstar, or popular influencer, you’re famous. Your name and face are across billboards, advertisements, and merchandise galore, and people love—and love to hate—you for it.
Did you come to the public’s attention by winning a famous cooking competition, putting out an innovative new album, or just being wealthy and controversial? Did you step gracefully down from the pedestal you were put on, or were you pushed? Do you want to return to prominence or would you prefer a quiet retirement?
Academy Graduate
Academy Graduate
You have joined the Fleet to explore, understand and share. There are a multitude of jobs required to allow such large scale space exploration and as an academy graduate you can perform all of them reasonably well. Be it performing impromptu repairs on a space cruiser or engaging in first contact, you have studied it to perfection.
What brought you to the Fleet? What kind of task do you specialize in? What do you have to find venturing into the vast unknown?
Warped
Warped
The vicinity of a black hole is a strange place. Just like stars, black holes can have planets– entire systems–orbiting them, and civilizations can rise on some of these worlds. However, the effects of the black hole make these cultures a little different. Visitors to those worlds often suffer hallucinations, their sleep disturbed by nightmares, but those native to such regions have adapted.
People from a warped culture can often seem unnerving to others. They talk with strange cadences, and sometimes seem to address people who aren’t there. They have odd mannerisms, and can twitch unnervingly, seemingly at random. The warped claim they can see ghosts, but it is debatable whether these are real or some kind of shared hallucination.
Characters raised in a virtual culture share a variety of traits in common with one another.
Mindwarps. Nobody quite understands how warped minds work. Creatures attempting to make Intimidation or Persuasion checks vs. a creature from a warped culture do so at disadvantage.
Ghostly Allies. The ghosts which the warped interact with are able to impart information. You may ask the Narrator one yes/no question, which they will answer truthfully. Once you have used this feature you cannot use it again until you take a long rest.
Warped Psionics. Choose one psionic reflex. You are able to use this reflex even if you have no psionic class features. Once you have used this feature you cannot use it again until you take a long rest.
Languages. You can read, sign, speak, and write Common and one other language.