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Animate Painting

Casting Time
A single drawing or painting that is Medium or smaller
Concentration ( 1 minute )

The scene depicted within an artwork transforms into an extradimensional space containing any objects or creatures depicted within the painting, and such objects and creatures are manifested as impressions. The extradimensional space is a 100-foot cube, unless the depicted space would be smaller. The picture’s frame forms the entryway into this extradimensional space. No spells, attacks, or environmental effects can cross into or out of this extradimensional space, but creatures and objects can pass through it unimpeded.

Any object or creature manifested as an impression by this spell retains their proportions, scale, and artistic style. For example, a painting depicting a 6-inch long dragon made of abstract shapes targeted by this spell would manifest a Tiny-sized abstract dragon impression.

Non-magical objects manifested as impressions by this spell are functional but difficult to use, and any attacks or checks made with them are made at disadvantage . Magical objects manifested as impressions have no magical qualities and act as mundane versions of themselves.

Any creatures manifested as impressions are animated under your control. Each impression has Constitution 10, Intelligence 3, Wisdom 3, and Charisma 10, as well as a walking speed, swim speed, and fly speed of 30 feet if the depicted creature could walk, swim, or fly, respectively. When you command an impression to attack, it makes a single melee attack against a creature within 5 feet of it. The type of damage dealt by an impression is bludgeoning damage, unless the impression depicts a more specific damage type, such as a knight’s sword dealing slashing damage or a mummy dealing necrotic damage. Otherwise, an impression’s statistics are determined by its size and artistic style as per Table: Animate Painting. If you manifest 4 or more Small or Tiny impressions, instead of controlling each impression individually they function as an impression swarm. Attacks made against an impression swarm deal half damage. When an impression drops to 0 hit points, it is destroyed.

You can use a bonus action to mentally command any impression made with this spell while it is within 500 feet. When you combine multiple impressions using this spell, you may simultaneously give them all the same command, which can be specific commands or more general orders such as “attack this creature” or ”guard this area.” Without commands the impressions act accordingly to the scene they were depicted in, know only the world depicted in the piece, and, barring any obvious interactions, act only to defend themselves.

When the spell ends, any non-impression creature or object within the extradimensional space is dropped outside of it into the closest unoccupied spaces to the entryway. Any remaining impressions return inanimate to the painting, though any impressions that were destroyed are now absent from the artwork.

Table: Animate Painting
Size HP AC Attack STR DEX
Tiny 5 14 +6 to hit, 1d4-3 damage 4 18
Small 10 12 +4 to hit, 1d6-2 damage    
Swarm of Tiny and Small 15 13 +5 to hit, 2d6 damage (or 1d6 damage if below half hit points) 5 16
Medium 20 11 +3 to hit, 1d8 damage 10 12


Table: Artistic Style
Artistic Style Additional Abiltiies
Abstract Abstract impressions are difficult to read, and attacks made against them have disadvantage .
Expressionist Expressionist impressions are otherworldly and unnerving in motion, and creatures hostile towards you are rattled while they can see an expressionist impression.
Minimalist Minimalist impressions are made of thick, durable shapes and gain a +4 AC bonus.
Realistic Realistic impressions can only be determined as unreal by using an action to make an Investigation check with a DC equal to your spell save DC.
Sketch Sketches or pencil impressions are almost perfectly flat and can move through a space as narrow as 1 inch wide without squeezing.


Cast at Higher Levels

The duration of the spell creases by 10 minutes for each slot level above 6th.