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Conjure Celestial

Casting Time
Concentration ( 1 hour )

You summon a creature from the realms celestial. This creature uses the statistics of a celestial creature (detailed below) with certain traits determined by your choice of its type: an angel of battle, angel of protection, or angel of vengeance. 

The creature is friendly to you and your companions and takes its turn immediately after yours. It obeys your verbal commands. Without such commands, the creature only defends itself.

The creature disappears when reduced to 0 hit points. If your concentration is broken before the spell ends, you lose control of the celestial creature, which becomes hostile and might attack you and your companions. An uncontrolled creature disappears 1 hour after you summoned it.

Celestial Creature

Large celestial (angel of battle, angel of protection, or angel of vengeance)

Armor Class 18 (natural armor); or 20 (angel of protection only)

Hit Points 60

Speed 30 ft., fly 40 ft.







18 (+4)

14 (+2)

16 (+3)

10 (+0)

14 (+2)

18 (+4)

Damage Resistances radiant, necrotic

Condition Immunities charmed , frightened

Senses darkvision 60 ft., passive Perception 12

Languages Celestial, Common

Challenge —; Proficiency Bonus equals your bonus


Multiattack. The celestial attacks twice with its smite.

Smite. Melee Weapon Attack: your spell attack bonus to hit, reach 5 ft., one target. Hit: 24 (4d8+6) radiant damage.

Inescapable Strike (Angel of Vengeance Only). Before making an attack, the celestial can teleport 30 feet as part of the same action.

Protection Strike (Angel of Protection Only). When the celestial attacks a creature, until the start of the celestial’s next turn that creature has disadvantage on attack rolls against creatures other than the celestial.

Radiant Strike (Angel of Battle Only). The celestial’s smite can be used as a ranged weapon attack (range 150/600 ft.) in addition to as a melee weapon attack.

Lay on Hands (1/Day). A creature the celestial touches regains 17 (2d8+8) hit points. Alternatively, it can end one disease or neutralize one poison affecting the creature.

Cast at Higher Levels

For each slot level above 7th the celestial creature’s AC increases by 1, its hit points increase by 10, and when it deals damage with an attack it deals 1d4 extra damage.

Rare Versions

Leska’s Rapid Conjure Celestial. When you use rapid summoning to cast this spell, after the casting is complete it does not require your concentration .