Conjure Guardian
You summon a guardian from base matter. This creature uses the statistics of a conjured guardian with certain traits determined by your choice of its type: clay, iron, or stone.
The creature is friendly to you and your companions and takes its turn immediately after yours. It obeys your verbal commands. Without such commands, the creature only defends itself. The creature disappears when reduced to 0 hit points.
If your concentration is broken before the spell ends, you lose control of the creature, which becomes hostile and might attack you and your companions. An uncontrolled creature disappears 1 hour after you summoned it.
For each slot level above 4th the guardian’s AC increases by 1, its hit points increase by 15, and when it deals damage with an attack it deals 1d4 extra damage, or 2d4 extra damage when using Poison Breath.
Dryvel’s Rapid Conjure Guardian. When you use rapid summoning to cast this spell, after the casting is complete it does not require your concentration.