Contact Other Plane
You consult an otherworldly entity, risking your very mind in the process. Make a DC 15 Intelligence. On a failure, you take 6d6 psychic damage and suffer four levels of until you finish a . A spell ends this effect.
On a successful save, you can ask the entity up to 5 questions before the spell ends. When possible the entity responds with one-word answers: yes, no, maybe, never, irrelevant, or unclear. At the Narrator’s discretion, it may instead provide a brief but truthful answer when necessary.