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Breadcrumb

Seed Bomb

Class(es)
Casting Time
Range
Components:
tumbleweed, pinecone, or sunflower head
Duration:
1 minute

Up to four seeds appear in your hand and are infused with magic for the duration. As an action, a creature can throw one of these seeds at a point up to 60 feet away. Each creature within 5 feet of that point makes a Dexterity saving throw or takes 4d6 piercing damage. Depending on the material component used, a seed bomb also causes one of the following additional effects:

Pinecone. Seed shrapnel explodes outward. A creature in the area of the exploding seed bomb makes a Constitution saving throw or it is blinded until the end of its next turn.

Sunflower. Seeds enlarge into a blanket of pointy needles. The area affected by the exploding seed bomb becomes difficult terrain for the next minute.

Tumbleweed. The weeds unravel to latch around creatures. A creature in the area of the exploding seed bomb makes a Dexterity saving throw or it becomes grappled until the end of its next turn.

Cast at Higher Levels

The damage increases by 1d6 for each slot level above 2nd.

Rare Versions

Nevard’s Psionic Seed Bomb. The seed bombs created by this spell explode with the cries of dying sproutlings and deal psychic damage instead of piercing damage.