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Breadcrumb

Shillelagh

Class(es)
Casting Time
Range
Target
Club or quarterstaff you are holding
Components:
club or quarterstaff
Duration:
1 minute

You imbue the target with nature’s magical energy. Until the spell ends, the target becomes a magical weapon (if it wasn’t already), its damage becomes 1d8, and you can use your spellcasting ability instead of Strength for melee attack and damage rolls made using it. The spell ends if you cast it again or let go of the target.