You attempt to disorient a creature.
You harden a creature’s mind with an unbending willpower.
Your magic suppresses a creature’s inhibitions, urging out its own self-destructive strength.
Your touch implants a vile plague in a creature’s mind.
You levy a mild
You allow your inner beauty to shine through in song and dance whether to call a bird from its tree or a badger from its sett.
You call a Tiny beast to you, whisper a message to it, and then give it directions to the message’s recipient. It is now your messenger.
Specify a location you have previously visited and a recipient who matches a general description, such as “a person wearing a pointed red hat in Barter Town” or “a half-orc in a wheelchair at the Striped Lion Inn.”
Speak a message of up to 25 words. For the duration of the spell, the messenger travels towards the location at a rate of 50 miles per day for a messenger with a flying speed, or else 25 miles without.
You mystically impart great love or hatred for a place, thing, or creature. Designate a kind of intelligent creature, such as dragons, goblins, or vampires. The target now causes either antipathy or sympathy for the specified creatures for the duration of the spell. When a designated creature successfully saves against the effects of this spell, it immediately understands it was under a magical effect and is immune to this spell’s effects for 1 minute.
The senses of the targets are filled with phantom energies that make them more vulnerable and less capable.
The blessing you bestow upon the targets makes them more durable and competent.