Stumble
Casting Time
Range
Target
One creature that isn’t prone
Components:
Duration:
Instantaneous
Saving Throw
Wisdom negates
The target moves up to 10 feet in a direction you choose, stopping short of any ledges or other dangerous hazards, or if it collides with another creature, object, or an obstacle, such as a wall or door. This movement does not provoke opportunity attacks. At the end of its movement, the target falls prone, taking 2d6 bludgeoning damage if it collides with an obstacle. If it collides with another creature or object, the damage is split between them.
Cast at Higher Levels
The damage increases by 1d6 for each slot level above 2nd.
Rare Versions
Rare: D’Amandre’s Perilous Stumble. If its movement would cause it to fall off of ledges or into other hazards, it makes a second saving throw at disadvantage. On a failure, it does not stop short of the hazard.
Source