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Dominate Person

Dominate Person

-level (
)
Duration:

You assert control over the target’s mind and it is

Enthrall

Enthrall

-level (
)
Duration:

You weave a compelling stream of words that captivates your targets.

Feeblemind

Feeblemind

-level (
)
Duration:

You blast the target’s mind, attempting to crush its intellect and sense of self. The target takes 4d6 psychic damage. 

On a failed save, until the spell ends the creature’s Intelligence and Charisma scores are both reduced to 1. The creature can’t cast spells, activate magic items, understand language, or communicate in any intelligible way, but it is still able to recognize, follow, and even protect its allies.

Friends

Friends

-level (
)
Duration:

Once before the start of your next turn, when you make a Charisma ability check against the target, you gain an expertise die. If you roll a 1 on the ability or skill check, the target realizes its judgment was influenced by magic and may become hostile.

Geas

Geas

-level (
)
Duration:

You give a command to a target which can understand you.

Heroism

Heroism

-level (
)
Duration:

The target’s spirit is bolstered.

Hideous Laughter

Hideous Laughter

-level (
)
Duration:

The target is overwhelmed by the absurdity of the world and is crippled by paroxysms of laughter.