Circular Breathing
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Cantrip
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Transmutation
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Air, Enhancement, Water
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Breathe and sing underwater, and regulate your breath to avoid harmful gases.
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Adventurer's Guide
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Conjure Elemental
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5th
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Conjuration
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Air, Arcane, Earth, Fire, Nature, Summoning, Water
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Summon a bound elemental to aid you.
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Adventurer's Guide
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Conjure Minor Elementals
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4th
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Conjuration
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Air, Arcane, Earth, Fire, Nature, Summoning, Water
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Summon one, two, or three elementals.
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Adventurer's Guide
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Control Water
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4th
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Transmutation
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Arcane, Divine, Nature, Terrain, Water
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A body of water moves at your command.
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Adventurer's Guide
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Create or Destroy Water
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1st
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Transmutation
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Divine, Utility, Water
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Create or destroy up to 10 gallons of water.
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Adventurer's Guide
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Freedom of Movement
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4th
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Abjuration
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Divine, Movement, Protection, Water
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Free a creature from most constraints on its movement.
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Adventurer's Guide
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Freezing Sphere
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6th
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Evocation
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Arcane, Cold, Water
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Unleash an arctic blast that deals 8d8 cold damage and freezes water in the area.
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Adventurer's Guide
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Water Breathing
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r
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3rd
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Transmutation
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Arcane, Divine, Enhancement, Utility, Water
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Grant up to 10 willing creatures the ability to breathe underwater for 24 hours.
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Adventurer's Guide
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Water Walk
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r
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3rd
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Transmutation
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Arcane, Divine, Enhancement, Movement, Utility, Water
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Grant up to 10 willing creatures the ability to walk on liquid surfaces as if they were solid ground for 1 hour.
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Adventurer's Guide
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