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Air Wave

Air Wave

-level (
)
Duration:

Your deft weapon swing sends a wave of cutting air to assault a creature within range. Make a melee weapon attack against the target. If you are wielding one weapon in each hand, your attack deals an additional 1d6 damage. Regardless of the weapon you are wielding, your attack deals slashing damage.

Circular Breathing

Circular Breathing

-level (
)
Duration:

You begin carefully regulating your breath so that you can continue playing longer or keep breathing longer in adverse conditions.

Conjure Elemental

Conjure Elemental

-level (
)
Duration:

You summon a creature from the Elemental Planes. This creature uses the statistics of a conjured elemental creature (detailed below) with certain traits determined by your choice of its type: air, earth, fire, or water.

The creature is friendly to you and your companions and takes its turn immediately after yours. It obeys your verbal commands. Without such commands, the creature only defends itself.

Conjure Minor Elementals

Conjure Minor Elementals

-level (
)
Duration:

You summon up to 3 creatures from the Elemental Planes. These creatures use the statistics of a minor elemental with certain traits determined by your choice of its type: air, earth, fire, or water.

Gaseous Form

Gaseous Form

-level (
)
Duration:

The target, along with anything it’s wearing and carrying, becomes a hovering, wispy cloud. In this form, it can’t attack, use or drop objects, talk, or cast spells.

Gust of Wind

Gust of Wind

-level (
)
Duration:

Area: Line 60 feet long and 10 feet wide

Levitate

Levitate

-level (
)
Duration:

Until the spell ends, the target rises vertically in the air up to 20 feet and remains floating there, able to move only by pushing or pulling on fixed objects or surfaces within its reach. This allows the target to move as if it was climbing.

On subsequent turns, you can use your action to alter the target’s altitude by up to 20 feet in either direction so long as it remains within range. If you have targeted yourself you may move up or down as part of your movement. 

The target floats gently to the ground if it is still in the air when the spell ends.

Shattering Barrage

Shattering Barrage

-level (
)
Duration:

You create three orbs of jagged broken glass and hurl them at targets within range. You can hurl them at one target or several.

Wind Walk

Wind Walk

-level (
)
Duration:

The targets assume a gaseous form and appear as wisps of cloud.

Wind Wall

Wind Wall

-level (
)
Duration:

A wall of strong wind rises from the ground at a point you choose. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground.