Skip to main content

Captivating Speech

Captivating Speech

( points)

Through moving words, you stir the hearts of your allies and captivate your enemies so completely that your allies go unseen.

When you activate this maneuver, roll a Persuasion check. Then choose up to six creatures within 30 feet of you that can hear you. You can choose which of the following two effects to apply to each target.

Bravado Taunt

Bravado Taunt

( points)

You open your guard in a brazen display of  confidence, daring your foes to strike you.

To My Side

To My Side

( points)

You beckon someone to your side with infectious fervor, be they stranger or comrade-in-arms.

Challenger's Strike

Challenger's Strike

( points)

When you activate this maneuver, you take the Attack action and

Make Them Laugh

Make Them Laugh

( points)

With unmatched enthusiasm you undertake a fantastic bit of comedic gymnastics—flipping off of walls, slipping into cartwheels, landing in splits, and otherwise making a grand fool of yourself to the absolute delight of those able to see your exhausting display.

Really Very Funny

Really Very Funny

( points)

A little bit of slipping, an ungainly flip, or a teetering and unlikely turn disorients even the most perceptive of opponents.

Quick, Drink This

Quick, Drink This

( points)

No matter how deadly or serious an opponent is, if they can drink, you can splash something down their throat with superlative timing.

Make a Persuasion check opposed by the Insight check of a creature within your reach. On a success, the creature drinks whatever item you are offering to it, whether that is a potion, poison, or otherwise. Any alchemical item (such as an acid flask or alchemist’s fire) deals four times as much damage as normal when a creature drinks it in this way, although any ongoing damage is only dealt twice.

 

Just A Giggle

Just A Giggle

( points)

Inversion is at the heart of humor, and nothing upends a no-holdsbarred fight faster than a solid joke.

This is Yours

This is Yours

( points)

A good warrior is ready for anything, but even the most experienced opponents don’t expect to receive a gift.

Make a Persuasion or nonmusical Performance check opposed by the Insight check of a creature within reach. On a success, as long as the creature has a free hand and is able to understand you, it takes the object you offer to it. On a success by 5 or more, the creature does not need to be able to understand you

Splash of Humor

Splash of Humor

( points)

There’s truth to the old adage that practice makes perfect—and you have endlessly practiced splashing people.