Skip to main content

Eye Slash

Eye Slash

( points)

You rapidly lash out in a rising strike targeting your opponent’s brow, leaving a wound that obscures their vision.

Charge

Charge

( points)

Flinging yourself forward you barrel towards an enemy with your weapon held at the ready to unleash an attack before they can react!

Move up to 30 feet in a straight line and make a melee weapon attack. You can’t take the Dash action and use this maneuver on the same turn.

 

Armor Lock

Armor Lock

( points)

You swiftly adjust your enemy’s armor so that they cannot move.

Feinting Strike

Feinting Strike

( points)

You make a skillful, deceptive strike which your foe doesn’t see coming.

Make a melee weapon attack roll using the result of a Sleight of Hand check instead of your attack bonus.

 

Force Hesitation

Force Hesitation

( points)

After working your way into an opponent’s guard you convince them that every step will lead to a disastrous end, and that to divert their attention away from you for even a moment invites devastation.

Perplexing Flurry

Perplexing Flurry

( points)

A rain of short, sharp strikes disorients your enemy.

Discerning Strike

Discerning Strike

( points)

A probing blow allows you to take the measure of your foe.

When you activate this maneuver, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack. Until the start of your next turn, when you deal damage to a creature you learn its current hit points, hit point maximum, immunities, resistances, and vulnerabilities. 

Flowing Form

Flowing Form

( points)

You turn into a twisting leaf upon the wind of battle, turning every dodged strike into a sublime counterattack.

Knockdown Assault

Knockdown Assault

( points)

Your unpredictable maneuvering puts your opponent off-balance—when you connect with your weapon they stumble and fall.