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Death Blow

Death Blow

( points)

All your training culminates in this lethal attack. You deliver the perfect killing blow with a single secret technique.

Dashing Razor

Dashing Razor

( points)

You feed off the adrenaline from a solid strike and turn that energy into frenetic movement.

Move up to your Speed and make a melee weapon attack against a creature. On a hit, for the next minute your Speed is increased by 10 feet.

Drive Back

Drive Back

( points)

You move inexorably forward with an attack which cannot be stopped by blade or shield, forcing your opponent back.

Make a melee weapon attack against a creature. Whether or not you hit, the creature is pushed back 10 feet.

Dangerous Strikes

Dangerous Strikes

( points)

The execution and follow through of your strike is exquisite with not an iota of force wasted.

When you activate this maneuver, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack. Until the start of your next turn, your weapon attacks score a critical hit on a roll of 19–20. 

If you already have a feature that increases the range of your critical hits, your critical hit range increases by 1 (maximum 17–20). 
 

United We Stand

United We Stand

( points)

You and your allies combine forces and attack a single foe with devastating results.

Make a melee weapon attack against a creature. Any willing ally within your reach can use their reaction to make a melee weapon attack against the same creature. 

If the creature is hit by two attacks, it takes extra damage equal to your proficiency bonus. 

Doubletime

Doubletime

( points)

You execute a perfect retreat that distracts enemies and allows your companions to fall back beside you.

You take the Disengage action, and up to 3 allies within your reach can use their reactions to take the Disengage action and move their Speed.

Look At Me!

Look At Me!

( points)

Your strikes make foes hesitate, leaving openings for your allies to move free of danger.

Double Tackle

Double Tackle

( points)

You and an ally tackle a foe together, your combined strength forcing them to the ground.

Choose an ally you can see. Your ally can use their reaction to move up to 20 feet to be adjacent to a creature you designate. 

Back To Back

Back To Back

( points)

You know how to fight while surrounded by foes and can quickly instruct an ally on how to move in concert to survive against an overwhelming number of foes.

Choose an ally within 5 feet. Until the start of your next turn, as long as that ally remains within 5 feet of you and is able to take actions, and both of you are unmounted, you and your ally increase your AC by 2. 

Wheeling Charge

Wheeling Charge

( points)

You repeatedly charge your mount at your opponent, attacking again and again.