Skip to main content

Vicious Blade

Vicious Blade

( points)

You enchant your weapon with clinging shadows.

Hungry Ghosts

Hungry Ghosts

( points)

You draw up the dead to do your horrible bidding. Choose a number of squares equal to your Charisma modifier within 30 feet. These squares become occupied with shadowy apparitions, which have an AC equal to 10 + your Charisma modifier your Maneuver DC and 10 hit points.

Deathgrip

Deathgrip

( points)

A phantasmal force manifests around your weapon, waiting to wrap itself around a foe.

Grasping Gauntlet

Grasping Gauntlet

( points)

Choose a creature of no more than one size category larger than you that is within 30 feet.

Flame Burst

Flame Burst

( points)

After dealing damage with a melee weapon, select three squares within your reach.

Bring the Mighty Low

Bring the Mighty Low

( points)

When a creature of up to one size category larger than your animal companion makes a melee attack against it, you command your animal companion to respond by harrying the attacker’s movements.

Attack in Tandem

Attack in Tandem

( points)

You and your animal companion must both take this stance to gain its benefits.

Whirlpool Strike

Whirlpool Strike

( points)

You spin around, gathering momentum as you strike your foes harder and harder.

Make a melee weapon attack against any number of creatures within 5 feet of you, making a separate attack roll for each target. For each subsequent hit after the first, you deal an additional 1d6 damage.

 

Flowing Steps Stance

Flowing Steps Stance

( points)

You focus on moving so swiftly and with such subtlety that nothing can stop you.