You enchant your weapon with clinging shadows.
You draw up the dead to do your horrible bidding. Choose a number of squares equal to your Charisma modifier within 30 feet. These squares become occupied with shadowy apparitions, which have an AC equal to 10 + your Charisma modifier your Maneuver DC and 10 hit points.
A phantasmal force manifests around your weapon, waiting to wrap itself around a foe.
Choose a creature of no more than one size category larger than you that is within 30 feet.
After dealing damage with a melee weapon, select three squares within your reach.
You teleport a distance up to your Speed.
Bring the Mighty Low
When a creature of up to one size category larger than your animal companion makes a melee attack against it, you command your animal companion to respond by harrying the attacker’s movements.
Attack in Tandem
You and your animal companion must both take this stance to gain its benefits.
You spin around, gathering momentum as you strike your foes harder and harder.
Make a melee weapon attack against any number of creatures within 5 feet of you, making a separate attack roll for each target. For each subsequent hit after the first, you deal an additional 1d6 damage.
Flowing Steps Stance
You focus on moving so swiftly and with such subtlety that nothing can stop you.