Skull Taker
Skull Taker
Channeling your dark power into a single brutal attack, you attempt to decapitate your target. Make a melee weapon attack.
Darkstalkers
Darkstalkers
action (stance)
Hungry Ghosts
Hungry Ghosts
You draw up the dead to do your horrible bidding. Choose a number of squares equal to your Charisma modifier within 30 feet. These squares become occupied with shadowy apparitions, which have an AC equal to 10 + your Charisma modifier your Maneuver DC and 10 hit points.
Deathgrip
Deathgrip
A phantasmal force manifests around your weapon, waiting to wrap itself around a foe.
Fell Spines
Fell Spines
Flesh and bone obey your command and form spines along your forearm. Flinging your arm out, you launch the bony projectiles into your opponents. Choose a number of targets up to your proficiency bonus in a 15 foot cone.
Living Shadow
Living Shadow
Severing yourself from your own shadow, you place it at your opponent’s back! Choose a square within 15 feet. Until the start of your next turn, your shadow (AC 10, 1 hp) occupies the chosen space and has a range of 5 feet. It cannot attack, but it can serve as a flanking partner for you and one other creature that you designate when using this maneuver.
Stormrider
Stormrider
As an action, teleport up to your Speed to an unoccupied space you can see.
Grasping Gauntlet
Grasping Gauntlet
Choose a creature of no more than one size category larger than you that is within 30 feet.
Groundshatter
Groundshatter
When you use this ability, choose an adjacent square.
Strike from Below
Strike from Below
If you have Extra Attack, you may use this maneuver in place of one attack.