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Skull Taker

Skull Taker

( points)

Channeling your dark power into a single brutal attack, you attempt to decapitate your target. Make a melee weapon attack.

Hungry Ghosts

Hungry Ghosts

( points)

You draw up the dead to do your horrible bidding. Choose a number of squares equal to your Charisma modifier within 30 feet. These squares become occupied with shadowy apparitions, which have an AC equal to 10 + your Charisma modifier your Maneuver DC and 10 hit points.

Deathgrip

Deathgrip

( points)

A phantasmal force manifests around your weapon, waiting to wrap itself around a foe.

Fell Spines

Fell Spines

( points)

Flesh and bone obey your command and form spines along your forearm. Flinging your arm out, you launch the bony projectiles into your opponents. Choose a number of targets up to your proficiency bonus in a 15 foot cone.

Living Shadow

Living Shadow

( points)

Severing yourself from your own shadow, you place it at your opponent’s back! Choose a square within 15 feet. Until the start of your next turn, your shadow (AC 10, 1 hp) occupies the chosen space and has a range of 5 feet. It cannot attack, but it can serve as a flanking partner for you and one other creature that you designate when using this maneuver.

Stormrider

Stormrider

( points)

As an action, teleport up to your Speed to an unoccupied space you can see.

Grasping Gauntlet

Grasping Gauntlet

( points)

Choose a creature of no more than one size category larger than you that is within 30 feet.

Groundshatter

Groundshatter

( points)

When you use this ability, choose an adjacent square.

Strike from Below

Strike from Below

( points)

If you have Extra Attack, you may use this maneuver in place of one attack.