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Warrior Band

Challenge
Tags
str
12
dex
12
con
12
int
10
wis
14
cha
10

AC 13 (leather)

HP 55 (10d8 + 10; bloodied 27)

Speed 30 ft.


Proficiency +2; Maneuver DC 11

Skills Athletics +3, Stealth +3, Perception +4, Survival +4

Senses passive Perception 14

Languages any one


Area Vulnerability. The band takes double damage from any effect that targets an area.

Band Dispersal. When the band is reduced to 0 hit points, it turns into 2 (1d4) warriors with 5 hit points each.

Band. The band is composed of 5 or more warriors. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The band can move through any opening large enough for one Medium creature without squeezing.     


ACTIONS

Spears. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 22 (5d6 + 5) piercing damage, or half damage when bloodied .

Description

Warriors who train together are able to fight as one, attacking and retreating as if they share a mind.

Encounters

CR 0–2 1d8 warriors; 1d4 dragonbound , shadow elf , or warhordling orc warriors berserker; ork urk

Treasure ivory hunting horn (75 gp), potion of animal friendship

CR 3–4 1d4 + 4 dragonbound , shadow elf , or warhordling orc warriors ; warrior band ; 2 berserkers; berserker with 1d6 + 2 warriors; berserker with black bear , dire wolf , or druid; ork urk with 1d6 + 2 warhordling orc warriors

Treasure dragon-tooth necklace (250 gp), eyes of the eagle

CR 5–10 3 to 4 berserkers riding axe beaks , camels , elk , or riding horses ; berserker with 2 warrior bands and brown bear , druid, or saber-toothed tiger ; 3 to 5 ork urks ; orc urk with 1d10 + 10 warhordling orc warriors ; warhordling orc war chief with 1d10 + 2 warhordling orc warriors ; champion warrior ; shadow elf champion warrior ; duelist ; shadow elf champion warrior with 1d10 + 2 shadow elf warriors

Treasure silver drinking ewer (250 gp), gold and spinel gemstone necklace (250 gp), 2 gold rings (75 gp each), 3 amber gemstones (100 gp each), potion of stone giant strength , boots of speed

CR 11–16 champion warrior with 4 to 6 berserkers; warhordling orc war chief with warhordling orc eye , 2 ork urks , and 1d10 + 2 warhordling orc warriors ; 2 shadow elf champion warriors] with 1d10 5 [[shadow elf warrior

Treasure 1,400 gp, 5 amethyst gemstones (100 gp each), silver and topaz crown (2,500 gp), 2 potions of invisibility , Horn of Valhalla (bronze)

Monster Type Description

Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.