AC 16 (natural armor)
HP 66 (7d10 + 28; bloodied 33)
Speed 30 ft.
Proficiency +2; Maneuver DC 14
Damage Immunities poison, psychic
Condition Immunities , , , , , , ,
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages —
Bludgeoning Weakness. When the statue takes more than 10 bludgeoning damage from one attack, it falls .
False Appearance. While motionless, the statue is indistinguishable from a normal statue.
Spell-created. The DC for to destroy this creature is 19.
ACTIONS
Smash. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.
Spit Flame. Ranged Spell Attack: +2 to hit, range 60 ft., one target. Hit: 5 (1d10) fire damage. If the target is a flammable object that isn't worn or carried, it also catches fire.
Combat
Animated objects usually wait immobile until touched or approached, and then attack the closest creature. Some follow more complicated routines. Animated objects follow the commands last given them by their creators and show no initiative.
Variants: Enchanted Objects
Any animated object may possess one of the following traits:
Flaming. The object is immune to fire damage, and any damage it deals is fire damage.
Sentinel. The object's creator receives a mental alarm if the object is destroyed.
Spell Imbued. The creator stores a spell in the object (typically a spell with a level equal to or lower than the object's CR) that triggers once when certain conditions are met. For instance, a rug of smothering might levitate before attacking.
Talkative. The object can pose riddles or answer questions as if it were a sentient creature.
Legends and Lore
With an Arcana or History check, characters can learn the following:
DC 10 Spellcasters can animate objects as permanent guardians. While nearly anything can be animated, weapons and armor, rugs, and statues are most common.
DC 15 An animated object can be permanently destroyed with . Breaking it into pieces works too.
These brass constructs guard efreet palaces in the City of Brass, as well as fire temples on the Material Plane.
1-3 Immobile, attacking when an intruder comes within a set distance
4 When approached, delivers a riddle or warning with a magic mouth and attacks those that don’t heed it
5 Loudly patrolling or mock-fighting
6 Immobile, attacking only when intruders approach an object or location it guards
Animated objects stand guard in magical laboratories and ancient ruins.
CR 0–2 1d4 ; 1 or 2 ;
Treasure 700 sp, silver and agate bracelet (25 gp)
CR 3–4 3 or 4 ; 2 with 1d4 ; ; with and 2 ;
Treasure 350 gp, of and
Constructs are beings that were built or made. Some are mindless machines, while others have some form of intelligence. Guardians are constructs.