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Breadcrumb

Rug of Smothering

Challenge
Terrain
str
16
dex
14
con
14
int
1
wis
10
cha
1

AC 12

HP 45 (7d8 + 14; bloodied 22)

Speed 30 ft.


Proficiency +2; Maneuver DC 13

Damage Resistances bludgeoning

Damage Immunities poison, psychic

Condition Immunities blinded , charmed , deafened , exhaustion , frightened , paralyzed , petrified , poisoned  

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10

Languages


Spell-created. The DC for dispel magic to destroy this creature is 19.

False Appearance. While motionless, the rug is indistinguishable from a normal rug.


ACTIONS

Smother. Melee Weapon Attack: +5 to hit, reach 5 ft., one Large or smaller creature. Hit: The target is grappled (escape DC 13). Until this grapple ends, the target is restrained and can’t breathe . When the rug is dealt damage while it is grappling, it takes half the damage (rounded down) and the other half is dealt to the grappled target. The rug can only have one creature grappled at once.

Squeeze. One creature grappled by the rug takes 10 (2d6 + 3) bludgeoning damage.

 

Combat

Animated objects usually wait immobile until touched or approached, and then attack the closest creature. Some follow more complicated routines. Animated objects follow the commands last given them by their creators and show no initiative.


Variants: Enchanted Objects

Any animated object may possess one of the following traits:

Flaming. The object is immune to fire damage, and any damage it deals is fire damage.

Sentinel. The object's creator receives a mental alarm if the object is destroyed.

Spell Imbued. The creator stores a spell in the object (typically a spell with a level equal to or lower than the object's CR) that triggers once when certain conditions are met. For instance, a rug of smothering might levitate before attacking.

Talkative. The object can pose riddles or answer questions as if it were a sentient creature.


Legends and Lore 

With an Arcana or History check, characters can learn the following:

DC 10 Spellcasters can animate objects as permanent guardians. While nearly anything can be animated, weapons and armor, rugs, and statues are most common. 

DC 15 An animated object can be permanently destroyed with dispel magic . Breaking it into pieces works too.

Description

A rug of smothering lies in wait in a well-furnished room. When a victim steps on or sits on the rug, it rolls up around the victim and squeezes the life out of them. A nearby skeleton might betray the rug’s dangerous nature. 

A rug of smothering can also be used as a curtain or tapestry, in which case it may attack creatures that touch it or merely move within 5 feet.

Behavior

1-3 Immobile, attacking when an intruder comes within a set distance

4 When approached, delivers a riddle or warning with a magic mouth and attacks those that don’t heed it

5 Loudly patrolling or mock-fighting

6 Immobile, attacking only when intruders approach an object or location it guards

Encounters

Animated objects stand guard in magical laboratories and ancient ruins.

CR 0–2 1d4 flying swords ; 1 or 2 animated armors ; rug of smothering

Treasure 700 sp, silver and agate bracelet (25 gp)

CR 3–4 3 or 4 animated armors ; 2 animated armors with 1d4 flying swords ; walking statue ; rug of smothering with animated armor and 2 flying swords ; flame-spitting statue

Treasure 350 gp, spell scrolls of thunderwave and unseen servant

Monster Type Description

Constructs are beings that were built or made. Some are mindless machines, while others have some form of intelligence. Guardians are constructs.