Longstrider
Longstrider
Until the spell ends, the target’s Speed increases by 10 feet.
Magic Circle
Magic Circle
Magical energies surround the area and stop the type of designated creature from willingly entering by nonmagical means.
Magic Weapon
Magic Weapon
Until the spell ends, the target becomes +1 magic weapon.
Mislead
Mislead
You become
Passwall
Passwall
Until the spell ends, you create a passage extending into the target surface. When creating the passage you define its dimensions, as long as they do not exceed 5 feet in width, 8 feet in height, or 20 feet in depth. The appearance of the passage has no effect on the stability of the surrounding environment.
Any creatures or objects within the passage when the spell ends are expelled without harm into unoccupied spaces near where the spell was cast.
Pass Without Trace
Pass Without Trace
You and allies within the area gain
Phantom Steed
Phantom Steed
You create an illusory Large creature with an appearance determined by you that comes into being with all the necessary equipment needed to use it as a mount. This equipment vanishes when more than 10 feet away from the creature.
You or any creature you allow may ride the steed, which uses the statistics for a riding horse but has a Speed of 100 feet and travels at 10 miles per hour at a steady pace (13 miles per hour at a fast pace).
Polymorph
Polymorph
The target’s body is transformed into a
Prestidigitation
Prestidigitation
You wield arcane energies to produce minor effects. Choose one of the following:
Protection from Poison
Protection from Poison
The target has