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Casting Time
One creature
a mechanical device that has been completely disassembled
Concentration ( 1 minute )
Saving Throw
Charisma Negates

You imagine a creature you can see within range in a deconstructed and simplified form. The target must make a Charisma saving throw . On a failed save, the target becomes a barely recognizable, abstracted version of itself until the spell ends.

An abstracted creature’s speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can’t use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature’s abilities or magic items, it can’t make more than one melee or ranged attack during its turn.

At the end of each of its turns, an abstracted target repeats the saving throw to end the spell’s effect on it.

Cast at Higher Levels

You can choose one additional target for each slot level above 2nd.