Gaseous Form
|
|
3rd
|
Transmutation
|
Air, Arcane, Movement
|
Make a creature insubstantial and able to fly.
|
Adventurer's Guide
|
Freedom of Movement
|
|
4th
|
Abjuration
|
Divine, Movement, Protection, Water
|
Free a creature from most constraints on its movement.
|
Adventurer's Guide
|
Force Punch
|
|
1st
|
Evocation
|
Attack, Force, Unarmed
|
Use a blast of magic to punch a creature.
|
Adventurer's Guide
|
Fog Cloud
|
|
1st
|
Conjuration
|
Arcane, Obscurement, Weather
|
Create an area of fog.
|
Adventurer's Guide
|
Fly
|
|
3rd
|
Transmutation
|
Arcane, Movement
|
Grant a creature the ability to fly.
|
Adventurer's Guide
|
Flame Blade
|
|
2nd
|
Evocation
|
Attack, Fire, Weaponry
|
A blade of fire appears in your hand, allowing you to make fire attacks.
|
Adventurer's Guide
|
Fireball
|
|
3rd
|
Evocation
|
Arcane, Fire
|
Engulf an area in a blast of flame that deals 6d6 fire damage.
|
Adventurer's Guide
|
Fire Bolt
|
|
Cantrip
|
Evocation
|
Arcane, Fire
|
Shoot a flame at a creature to deal fire damage.
|
Adventurer's Guide
|
Find Traps
|
|
2nd
|
Divination
|
Divine, Protection, Senses, Technological, Utility
|
Know whether traps are present.
|
Adventurer's Guide
|
Feather Fall
|
|
1st
|
Transmutation
|
Arcane, Protection
|
Reduce or eliminate damage from falling.
|
Adventurer's Guide
|
Fabricate
|
|
4th
|
Transmutation
|
Arcane, Transformation
|
Magically transform raw materials into finished items.
|
Adventurer's Guide
|
Enlarge/Reduce
|
|
2nd
|
Transmutation
|
Affliction, Arcane, Enhancement, Transformation
|
Increase or decrease a creature’s size.
|
Adventurer's Guide
|
Enhance Ability
|
|
2nd
|
Transmutation
|
Enhancement
|
Increase the effectiveness of one ability score for a creature.
|
Adventurer's Guide
|
Eldritch Cube
|
|
5th
|
Conjuration
|
Law, Psychic
|
Summon a black, nonreflective, incorporeal cube that deals psychic damage to creatures that touch it.
|
Adventurer's Guide
|
Dispel Magic
|
|
3rd
|
Abjuration
|
Arcane, Negation, Protection, Utility
|
End ongoing magical effects.
|
Adventurer's Guide
|
Disguise Self
|
|
1st
|
Illusion
|
Arcane, Obscurement
|
Create an illusion that makes you appear like another humanoid.
|
Adventurer's Guide
|
Dimension Door
|
|
4th
|
Conjuration
|
Arcane, Teleportation
|
Teleport yourself and one willing creature great distances.
|
Adventurer's Guide
|
Detect Poison and Disease
|
r
|
1st
|
Divination
|
Divine, Nature, Senses
|
Sense the presence and identify poisons and diseases.
|
Adventurer's Guide
|
Detect Magic
|
r
|
1st
|
Divination
|
Arcane, Divine, Nature, Senses
|
Sense the presence and school of magical auras.
|
Adventurer's Guide
|
Deadweight
|
|
2nd
|
Transmutation
|
Movement, Transformation
|
Greatly increase the weight of an object.
|
Adventurer's Guide
|
Darkvision
|
|
2nd
|
Transmutation
|
Arcane, Nature, Senses
|
Grant a creature the ability to see in the dark.
|
Adventurer's Guide
|
Dancing Lights
|
|
Cantrip
|
Evocation
|
Arcane, Utility
|
Create up to four floating, magical lights.
|
Adventurer's Guide
|
Cure Wounds
|
|
1st
|
Evocation
|
Divine, Healing, Nature
|
Heal hit points equal to 1d8 + your spellcasting ability modifier.
|
Adventurer's Guide
|
Crushing Haymaker
|
|
3rd
|
Evocation
|
Attack, Thunder, Unarmed, Weaponry
|
Deliver a devastating strike that deals thunder damage and lays your target low.
|
Adventurer's Guide
|
Creation
|
|
5th
|
Illusion
|
Arcane, Shadow
|
Create from shadow-stuff a physical object no larger than a 5-foot cube.
|
Adventurer's Guide
|
Create Food and Water
|
|
3rd
|
Conjuration
|
Divine, Utility
|
Conjure food and water to sustain one or more humanoids.
|
Adventurer's Guide
|
Continual Flame
|
|
2nd
|
Evocation
|
Arcane, Divine, Fire
|
Create a torch-like flame that can’t be extinguished.
|
Adventurer's Guide
|
Comprehend Languages
|
r
|
1st
|
Divination
|
Communication, Knowledge
|
Use magic to better interpret languages you do not understand.
|
Adventurer's Guide
|
Cobra’s Spit
|
|
3rd
|
Conjuration
|
Attack, Poison
|
Spit venom at a creature within 30 feet.
|
Adventurer's Guide
|
Clairvoyance
|
|
3rd
|
Divination
|
Arcane, Divine, Scrying
|
Create a sensor at a distance, allowing you to see or hear through it.
|
Adventurer's Guide
|
Chill Touch
|
|
Cantrip
|
Necromancy
|
Affliction, Arcane, Attack, Necrotic
|
Attack with the chill of the grave, injuring and preventing healing.
|
Adventurer's Guide
|
Calculated Retribution
|
|
1st
|
Abjuration
|
Force, Law, Weaponry
|
Surround yourself with a dampening magical field and collect the energy of your foes’ attacks to use against them.
|
Adventurer's Guide
|
Calculate
|
|
Cantrip
|
Divination
|
Enhancement, Law, Technological
|
Instantly know the answer to any mathematical equation.
|
Adventurer's Guide
|
Burning Hands
|
|
1st
|
Evocation
|
Arcane, Fire
|
Shoot forth a sheet of flames from your hands, damaging creatures in a cone.
|
Adventurer's Guide
|
Blur
|
|
2nd
|
Illusion
|
Arcane, Protection, Senses
|
Cloak yourself in distortion, imposing disadvantage on attacks against you.
|
Adventurer's Guide
|
Blink
|
|
3rd
|
Transmutation
|
Arcane, Planar, Protection
|
Have a 50% chance of vanishing each turn to avoid being harmed.
|
Adventurer's Guide
|
Arcane Muscles
|
|
Cantrip
|
Transmutation
|
Arcane, Enhancement, Transformation, Unarmed
|
Bulk your muscles to deliver lethal unarmed strikes.
|
Adventurer's Guide
|
Arcane Lock
|
|
2nd
|
Abjuration
|
Arcane, Protection
|
Make a nearly permanent magical lock.
|
Adventurer's Guide
|
Arcane Eye
|
|
4th
|
Divination
|
Arcane, Scrying
|
Use a magical eye to invisibly scout.
|
Adventurer's Guide
|
Animate Objects
|
|
5th
|
Transmutation
|
Arcane, Transformation, Weaponry
|
Create constructs to smite foes.
|
Adventurer's Guide
|
Altered Strike
|
|
Cantrip
|
Transmutation
|
Enhancement, Transformation, Unarmed, Weaponry
|
Briefly transform your weapon or fist into another material and strike with it.
|
Adventurer's Guide
|
Alarm
|
r
|
1st
|
Abjuration
|
Arcane, Protection, Scrying, Utility
|
Set a magical warning against intrusion.
|
Adventurer's Guide
|
Air Wave
|
|
1st
|
Conjuration
|
Air, Weaponry
|
Cut through the air with a melee weapon to damage a creature within 30 feet.
|
Adventurer's Guide
|
Acid Splash
|
|
Cantrip
|
Conjuration
|
Acid, Arcane
|
Conjure a localized bubble of acid that splashes over creatures.
|
Adventurer's Guide
|