Inner Solace
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3rd
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Transmutation
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Enhancement
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Target gains 1d8 temporary hit points for each level of exhaustion and strife it suffers.
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Gate Pass Gazette
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Stonesense
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3rd
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Divination
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Arcane, Divine, Earth, Nature
|
Gain a preternatural understanding of stone.
|
Dungeon Delver's Guide
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Remove Curse
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3rd
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Abjuration
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Arcane, Divine, Negation
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Remove all curses from a creature.
|
Adventurer's Guide
|
Silver Shield
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3rd
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Illusion
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Arcane, Divine, Law
|
Magically conceal the identity of a shield wearer.
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Gate Pass Gazette
|
Revivify
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3rd
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Necromancy
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Divine, Healing
|
Return a creature to life who has been dead for less than a minute.
|
Adventurer's Guide
|
Dispel Magic
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3rd
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Abjuration
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Arcane, Negation, Protection, Utility
|
End ongoing magical effects.
|
Adventurer's Guide
|
Create Food and Water
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3rd
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Conjuration
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Divine, Utility
|
Conjure food and water to sustain one or more humanoids.
|
Adventurer's Guide
|
Crushing Haymaker
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|
3rd
|
Evocation
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Attack, Thunder, Unarmed, Weaponry
|
Deliver a devastating strike that deals thunder damage and lays your target low.
|
Adventurer's Guide
|
Eavesdrop
|
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4th
|
Divination
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Arcane, Divine, Law, Scrying, Senses
|
Create a long-lasting magical sensor that transmits sounds.
|
Gate Pass Gazette
|
Locate Creature
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4th
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Divination
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Arcane, Beasts, Knowledge, Plants
|
Know the whereabouts of a specific, nearby creature.
|
Adventurer's Guide
|
Death Ward
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4th
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Abjuration
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Divine, Protection
|
Grant a creature a one-time escape from death.
|
Adventurer's Guide
|
Banishment
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|
4th
|
Abjuration
|
Affliction, Planar
|
Send a creature to another plane.
|
Adventurer's Guide
|
Stone Sentinel
|
|
5th
|
Transmutation
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Arcane, Divine, Law, Transformation
|
Create a walking statue that enforces the law.
|
Gate Pass Gazette
|
Geas
|
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5th
|
Enchantment
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Arcane, Compulsion, Divine, Law
|
Give a creature a command with an extremely long duration.
|
Adventurer's Guide
|
Dispel Evil and Good
|
|
5th
|
Abjuration
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Divine, Protection
|
Gain protection from otherworldly foes and abilities to combat them.
|
Adventurer's Guide
|
Raise Dead
|
|
5th
|
Necromancy
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Divine, Healing
|
Return a recently-dead creature to life.
|
Adventurer's Guide
|
Reopen Rift
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6th
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Conjuration
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Arcane, Divine, Law, Teleportation
|
Magically follow creatures that teleported within the last 24 hours.
|
Gate Pass Gazette
|
Spellbound Oath
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6th
|
Enchantment
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Arcane, Compulsion
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Bind two creatures in an arcane agreement
|
Gate Pass Gazette
|