Altered Strike
|
|
Cantrip
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Transmutation
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Enhancement, Transformation, Unarmed, Weaponry
|
Briefly transform your weapon or fist into another material and strike with it.
|
Adventurer's Guide
|
Light
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|
Cantrip
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Evocation
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Arcane, Utility
|
Enchant one object to emit light.
|
Adventurer's Guide
|
Guidance
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|
Cantrip
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Divination
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Divine, Knowledge
|
A creature you touch gains an expertise die on an ability check of its choosing.
|
Adventurer's Guide
|
Arcane Muscles
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|
Cantrip
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Transmutation
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Arcane, Enhancement, Transformation, Unarmed
|
Bulk your muscles to deliver lethal unarmed strikes.
|
Adventurer's Guide
|
Wind Up
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1st
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Evocation
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Enhancement
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Magically ensure that your next melee attack strikes true.
|
Adventurer's Guide
|
Remove Curse
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3rd
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Abjuration
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Arcane, Divine, Negation
|
Remove all curses from a creature.
|
Adventurer's Guide
|
Protection from Evil and Good
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|
1st
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Abjuration
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Arcane, Divine, Protection
|
Protect a creature from certain creature types.
|
Adventurer's Guide
|
Locate Object
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|
2nd
|
Divination
|
Arcane, Knowledge, Utility
|
Know the whereabouts of a specific, nearby object.
|
Adventurer's Guide
|
Force of Will
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|
2nd
|
Abjuration
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Protection
|
Reduce the damage dealt by an attack.
|
Adventurer's Guide
|
Detect Evil and Good
|
|
1st
|
Divination
|
Divine, Senses
|
Sense the presence and nature of otherworldly influences.
|
Adventurer's Guide
|
True Strike
|
|
Cantrip
|
Divination
|
Arcane, Attack, Enhancement
|
Gain advantage on attacks against a single creature.
|
Adventurer's Guide
|
Heroism
|
|
1st
|
Enchantment
|
Enhancement
|
Imbue a creature with bravery and vigor.
|
Adventurer's Guide
|
Traveler’s Ward
|
|
1st
|
Abjuration
|
Protection, Sound
|
Protect a creature from pickpockets.
|
Adventurer's Guide
|
Purify Food and Drink
|
r
|
1st
|
Transmutation
|
Divine, Nature, Negation
|
Cleanse food and drink of poisons and disease.
|
Adventurer's Guide
|
Detect Poison and Disease
|
r
|
1st
|
Divination
|
Divine, Nature, Senses
|
Sense the presence and identify poisons and diseases.
|
Adventurer's Guide
|
Detect Magic
|
r
|
1st
|
Divination
|
Arcane, Divine, Nature, Senses
|
Sense the presence and school of magical auras.
|
Adventurer's Guide
|
Ceremony
|
r
|
1st
|
Evocation
|
Divine
|
Perform a religious ceremony for a funeral, last rites, offering, purification, or rite of passage.
|
Adventurer's Guide
|
Blood-Writ Bargain
|
r
|
3rd
|
Conjuration
|
Evil, Good, Law, Planar, Summoning
|
Create a pact enforced by celestials or fiends.
|
Adventurer's Guide
|