Conjure Guardian
Conjure Guardian
You summon a guardian from base matter.
Conjoinment
Conjoinment
You bind the motions of two objects together such that the motion of one influences the other, regardless of the distance. If an object being targeted by this spell is being worn or carried, the bearer of the object makes the saving throw. If you attempt to cast this spell on an object that is already conjoined to another object, the spell fails.
When you cast this spell, choose one of the following options:
Charm Crowd
Charm Crowd
You only require line of sight to a target (not line of effect) and it has advantage on its saving throw if you or your companions are fighting it. Until the spell ends, each target is charmed by you and friendly towards you. You can choose to instead designate another creature within range that the crowd is friendly towards. Anything harmful done to a target by you or an ally ends the effect on that creature. A target knows it was charmed by you when it is no longer affected by the spell.
Gish Gallop
Gish Gallop
You weave subtle charms into your speech to conceal your mistakes. When you fail a Deception, Intimidation, or Persuasion check, you can choose to immediately repeat the triggering skill check, but with a different skill of your choice from the following: Deception, Intimidation, Persuasion. If you succeed on this check, it replaces the triggering failure. If you fail, all creatures that you are interacting with know you attempted to manipulate them
Leila's Devastating Daylight
Leila's Devastating Daylight
Rare spell of
Pigment Cloud
Pigment Cloud
You create a
Conjure Aberration
Conjure Aberration
You wrench open a hole in reality and summon a creature from the cracks between the planes.
Invisible Object
Invisible Object
A Medium or smaller object becomes
Hex
Hex
You levy a mild
Alter Self
Alter Self
You use magic to mold yourself into a new form. Choose one of the options below. Until the spell ends, you can use an action to choose a different option.
Amphibian: Your body takes on aquatic adaptations. You can breathe underwater normally and gain a swimming speed equal to your base Speed.