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Charm Crowd

Charm Crowd

-level (
)
Duration:

You only require line of sight to a target (not line of effect) and it has advantage on its saving throw if you or your companions are fighting it. Until the spell ends, each target is charmed by you and friendly towards you. You can choose to instead designate another creature within range that the crowd is friendly towards. Anything harmful done to a target by you or an ally ends the effect on that creature. A target knows it was charmed by you when it is no longer affected by the spell.

Gish Gallop

Gish Gallop

-level (
)
Duration:

You weave subtle charms into your speech to conceal your mistakes. When you fail a Deception, Intimidation, or Persuasion check, you can choose to immediately repeat the triggering skill check, but with a different skill of your choice from the following: Deception, Intimidation, Persuasion. If you succeed on this check, it replaces the triggering failure. If you fail, all creatures that you are interacting with know you attempted to manipulate them

Conjure Aberration

Conjure Aberration

-level (
)
Duration:

You wrench open a hole in reality and summon a creature from the cracks between the planes.

Invisible Object

Invisible Object

-level (
)
r
Duration:

A Medium or smaller object becomes

r
This spell may be cast as a ritual

Hex

Hex

-level (
)
Duration:

You levy a mild

Alter Self

Alter Self

-level (
)
Duration:

You use magic to mold yourself into a new form. Choose one of the options below. Until the spell ends, you can use an action to choose a different option.

Amphibian: Your body takes on aquatic adaptations. You can breathe underwater normally and gain a swimming speed equal to your base Speed. 

Antilife Shell

Antilife Shell

-level (
)
Duration:

A barrier that glimmers with an oily rainbow hue pops into existence around you. The barrier moves with you and prevents creatures other than undead and constructs from passing or reaching through its surface. 

Antimagic Field

Antimagic Field

-level (
)
Duration:

An invisible sphere of antimagic forms around you, moving with you and suppressing all magical effects within it. At the Narrator’s discretion, sufficiently powerful artifacts and deities may be able to ignore the sphere’s effects.