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Dominion

Dominion

An impostor seated on your throne, a land divided by civil strife, a feckless bureaucracy waiting to be gamed. Those with the Dominion destiny look at chaos and see opportunity. Some seek to return to their hand what is rightfully theirs, but others start with nothing and wish to accumulate influence and power however they may. Through shield and steel or cloak and dagger you reach out to claim your rightful seat of power—or a place in its shadows. The Dominion destiny is as varied as politics itself.

Devotion

Devotion

Devotion can be a pure or foolish thing. A beloved, a nation, a cause—anything may be the object of your Devotion, but very few are worthy of it. For you the choice is clear: the love at the center of your life is worth dying or killing for, and there is no limit to your service and sacrifice on its behalf.

Coming of Age

Coming of Age

Not all heroes have a clear path ahead of them. Some are still finding their footing and are dreaming big all the same: of adventure, the open road, a chance to prove one’s worth, and having a life worth living.

Chaos

Chaos

Those destined for Chaos don’t live by the rules binding ordinary folk. They clash with authority and tradition all their lives, either in minor acts of subversion or outright rebellion. Tricksters are rarely mere rulebreakers—their ideology signals change for both the meek and mighty. 

Adventuring Classes

Adventuring Classes

Being an adventurer is more than just an occupation. Your character has a spark somewhere deep inside their soul that places their feet on the path too dangerous for others to tread. Perhaps it was simply survival at first, or a quest for gold or honor, or maybe they answered a higher calling from a being far more powerful than they.

Wood Elf

Wood Elf

In vast, foreboding forests and jungles filled with monsters and magic, the villages of wood elves are a rare and wondrous sight. These unique settlements are known for their harmony with nature—typical dwellings are tree houses with the mightiest branches forming living walkways, walls, and alcoves. The grandest of these wood elf villages have many houses in a single tree and elegant walkways connecting each home. 

Wildling

Wildling

Remote groups isolated by vast oceans, high mountains, or thick vegetation live at the mercy of nature. They learn to be part of the wilderness’ unending cycles, living in small communities which have little or no contact with the so-called “civilized” peoples of the world. Most frequently, wildlings can be found in secluded villages; sometimes, a wildling lives alone, their only company the beasts with which they share the wilderness. With their intimate understanding of and relationship with nature wildlings make excellent adventurers.

Warhordling

Warhordling

Some war hordes obliterate the target of their wrath within the day and life simply returns to normal—but others can last a lifetime. When the offender is an entire nation or a powerful figure like a sovereign or tyrant, the march can seem to go on forever. Warhordling life is driven by one simple goal: the destruction of their foe. 

When war hordes last for years, decades, or even centuries, generations of people are raised only knowing war. The elders may recount memories of happier days, but the songs and ballads that recount their history slowly become war chants.

Pagination