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Abstraction

Abstraction

-level (
)
Duration:

You imagine a creature you can see within range in a deconstructed and simplified form.

Altered Strike

Altered Strike

-level (
)
Duration:

You briefly transform your weapon or fist into another material and strike with it, making a melee weapon attack against a target within your reach.

Animal Shapes

Animal Shapes

-level (
)
Duration:

You transform the bodies of creatures into beasts without altering their minds. Each target transforms into a Large or smaller beast with a Challenge Rating of 4 or lower. Each target may have the same or a different form than other targets. 

On subsequent turns, you can use your action to transform targets into new forms, gaining new hit points when they do so. 

Animate Objects

Animate Objects

-level (
)
Duration:

Objects come to life at your command just like you dreamt of when you were an apprentice! 

Choose up to 6 unattended nonmagical Small or Tiny objects. You may also choose larger objects; treat Medium objects as 2 objects, Large objects as 3 objects, and Huge objects as 6 objects. You can’t animate objects larger than Huge. 

Until the spell ends or a target is reduced to 0 hit points, you animate the targets and turn them into constructs under your control. 

Animate Painting

Animate Painting

-level (
)
Duration:

The scene depicted within an artwork transforms into an extradimensional space containing any objects or creatures depicted within the painting, and such objects and creatures are manifested as impressions. The extradimensional space is a 100-foot cube, unless the depicted space would be smaller. The picture’s frame forms the entryway into this extradimensional space. No spells, attacks, or environmental effects can cross into or out of this extradimensional space, but creatures and objects can pass through it unimpeded.

Arcane Muscles

Arcane Muscles

-level (
)
Duration:

Your muscles swell with arcane power. They’re too clumsy to effectively wield weapons but certainly strong enough for a powerful punch.

Aspect of the Moon

Aspect of the Moon

-level (
)
Duration:

You throw your head back and howl like a beast, embracing your most basic impulses. Until the spell ends your hair grows, your features become more feral, and sharp claws grow on your fingers. You gain a +1 bonus to AC, your Speed increases by 10 feet, you have advantage on Perception checks, and your unarmed strikes deal 1d8 slashing damage.

Barkskin

Barkskin

-level (
)
Duration:

The target’s skin takes on the texture and appearance of bark, increasing its AC to 16 (unless its AC is already higher).

Deadweight

Deadweight

-level (
)
Duration:

The target object’s weight is greatly increased.

Disintegrate

Disintegrate

-level (
)
Duration:

A pale ray emanates from your pointed finger to the target as you attempt to undo it.

Enlarge/Reduce

Enlarge/Reduce

-level (
)
Duration:

You cause the target to grow or shrink.

Fabricate

Fabricate

-level (
)
Duration:

You convert raw materials into finished items of the same material. For example, you can fabricate a pitcher from a lump of clay, a bridge from a pile of lumber or group of trees, or rope from a patch of hemp. 

Greater Repair

Greater Repair

-level (
)
Duration:

You cause an object or construct to rapidly return to working condition. The target regains 30 hit points. If the target is undergoing one or more malfunctions and this spell restores it to full hit points, it loses all malfunctions. Otherwise, it loses one malfunction of your choice. Magic items may be repaired in this way, but their magic is not restored. You gain an expertise die on maintenance checks if you are able to cast this spell on the item you are treating.

Magic Weapon

Magic Weapon

-level (
)
Duration:

Until the spell ends, the target becomes +1 magic weapon.

Meld Into Stone

Meld Into Stone

-level (
)
Duration:

Until the spell ends, you meld yourself and your carried equipment into the target stone. Using your movement, you may enter the stone from any point you can touch. No trace of your presence is visible or detectable by nonmagical senses.

Mending

Mending

-level (
)
Duration:

You repair a single rip or break in the target object (for example, a cracked goblet, torn page, or ripped robe). The break must be smaller than 1 foot in all dimensions. The spell leaves no trace that the object was damaged.

Magic items and constructs may be repaired in this way, but their magic is not restored. 

You gain an expertise die on maintenance checks if you are able to cast this spell on the item you are treating.

Mirage Arcane

Mirage Arcane

-level (
)
Duration:

Range: Special (Sight)

Area: Special (1-mile square)

You make terrain within the spell’s area appear as another kind of terrain, tricking all senses (including touch). The general shape of the terrain remains the same, however. A small town could resemble a woodland, a smooth road could appear rocky and overgrown, a deep pit could resemble a shallow pond, and so on.

Structures may be altered in the similar way, or added where there are none. Creatures are not disguised, concealed, or added by the spell.

Mislead

Mislead

-level (
)
Duration:

You become

Polymorph

Polymorph

-level (
)
Duration:

The target’s body is transformed into a

Reincarnate

Reincarnate

-level (
)
Duration:

You return the target to life, provided the target’s soul is willing and able to return to its body. If you only have a piece of the target, the spell reforms a new adult body for the soul to inhabit. Once reincarnated the target remembers everything from its former life, and retains all its proficiencies, cultural traits, and class features. The target’s heritage traits change according to its new form. The Narrator chooses the form of the new body, or rolls on Table: Reincarnation.

Table: Reincarnation

Sabotage

Sabotage

-level (
)
Duration:

You sabotage the integrity of an object.

Shillelagh

Shillelagh

-level (
)
Duration:

You imbue the target with nature’s magical energy.

Simulacrum

Simulacrum

-level (
)
Duration:

You sculpt an illusory duplicate of the target from ice and snow. The duplicate looks exactly like the target and uses all the statistics of the original, though it is formed without any gear, and has only half of the target’s hit point maximum. The duplicate is a creature, can take actions, and be affected like any other creature. If the target is able to cast spells, the duplicate cannot cast spells of 7th-level or higher.

Soulwrought Fists

Soulwrought Fists

-level (
)
Duration:

The target’s hands harden with inner power, turning dexterous fingers into magical iron cudgels. Until the spell ends, the target drops anything it is holding and cannot use its hands to grasp objects or perform complex tasks. A target can still cast any spell that does not specifically require its hands.

Stone Sentinel

Stone Sentinel

-level (
)
Duration:

You touch a statue and transform it into a

Stone Shape

Stone Shape

-level (
)
Duration:

You reshape the target into any form you choose. For example, you could shape a large rock into a weapon, statue, or chest, make a small passage through a wall (as long as it isn’t more than 5 feet thick), seal a stone door shut, or create a hiding place. The target can have up to two hinges and a latch, but finer mechanical detail isn’t possible.

True Polymorph

True Polymorph

-level (
)
Duration:

The target is transformed until it drops to 0 hit points or the spell ends.

Wind Walk

Wind Walk

-level (
)
Duration:

The targets assume a gaseous form and appear as wisps of cloud.

Writhing Transformation

Writhing Transformation

-level (
)
r
Duration:

As part of the casting of this spell, you lay down in the coffin on a patch of bare earth and it buries itself.

r
This spell may be cast as a ritual