Frigid Strike
|
1
|
1st degree
|
Arcane Knight
|
Action
|
With a shivering whisper of clouding breath, you strike at your target and shift the chill onto them.
|
Gate Pass Gazette
|
Throwing Stance
|
1
|
1st degree
|
Unending Wheel
|
Bonus Action (Stance)
|
Give your weapon the rebounding and thrown properties.
|
Adventurer's Guide
|
Victory Pose
|
1
|
1st degree
|
Unending Wheel
|
Reaction
|
Grant allies advantage on death saving throws when you score a critical hit.
|
Adventurer's Guide
|
Wounding Strike
|
2
|
1st degree
|
Unending Wheel
|
Bonus Action
|
Cause ongoing damage to your target.
|
Adventurer's Guide
|
Grasping Shadows
|
2
|
1st degree
|
Eldritch Blackguard
|
Action
|
At your behest, the shadows themselves grip at your foes, pulling and dragging like quicksand.
|
Gate Pass Gazette
|
Warding Flourish
|
2
|
1st degree
|
Arcane Knight
|
Action
|
With a mystical flourish of your weapon you create a shield of force around a nearby ally.
|
Gate Pass Gazette
|
Perplexing Flurry
|
1
|
1st degree
|
Mist and Shade
|
Action
|
Cause your enemy to suffer disadvantage while you focus all your attacks on them.
|
Adventurer's Guide
|
Dangerous Strikes
|
1
|
1st degree
|
Razor’s Edge
|
Action
|
Score critical hits on a roll of 19–20 for one round.
|
Adventurer's Guide
|
Bounding Charge
|
1
|
1st degree
|
Beast Unity
|
Action
|
Your animal companion springs forward and strikes with bestial fury.
|
Gate Pass Gazette
|
Fetch!
|
1
|
1st degree
|
Beast Unity
|
Bonus Action
|
Your animal companion is well-trained in the most basic of commands: fetch. It’s also proficient in fetching more than just sticks…
|
Gate Pass Gazette
|
Get Back!
|
2
|
1st degree
|
Beast Unity
|
Reaction
|
Your beloved companion won’t die today—not if you can help it.
|
Gate Pass Gazette
|
Doubleteam
|
1
|
1st degree
|
Sanguine Knot
|
Bonus Action
|
A nearby ally can push a creature as a bonus action.
|
Adventurer's Guide
|
Perceptive Stance
|
1
|
1st degree
|
Razor’s Edge
|
Bonus Action (Stance)
|
Enhance your perception.
|
Adventurer's Guide
|
Shield Wall
|
1
|
1st degree
|
Sanguine Knot
|
Bonus Action
|
Adjacent allies with shields gain +2 AC.
|
Adventurer's Guide
|
Painful Pickpocket
|
1
|
1st degree
|
Mist and Shade
|
Reaction
|
Use your reaction to make a Sleight of Hand check against a target which hits you.
|
Adventurer's Guide
|
Dangerous Signature
|
1
|
1st degree
|
Unending Wheel
|
Reaction
|
Cut a symbol into your target in order to frighten it.
|
Adventurer's Guide
|
Deceptive Stance
|
1
|
1st degree
|
Mist and Shade
|
Bonus Action (Stance)
|
Gain an expertise die on Deception and Sleight of Hand checks in combat.
|
Adventurer's Guide
|
Covering Fire
|
1
|
1st degree
|
Biting Zephyr
|
Action
|
Protect an ally from opportunity attack.
|
Adventurer's Guide
|
Doubleshot
|
1
|
1st degree
|
Biting Zephyr
|
Action
|
Fire two missiles and do extra damage.
|
Adventurer's Guide
|
Shoulder Check
|
1
|
1st degree
|
Sanguine Knot
|
Reaction
|
Shove a creature 10 feet when it attacks an ally.
|
Adventurer's Guide
|
Riding Leap
|
1
|
1st degree
|
Spirited Steed
|
Bonus Action
|
Increase the size of your mount’s jump.
|
Adventurer's Guide
|
Bounding Strike
|
1
|
1st degree
|
Tooth and Claw
|
Action
|
Jump at an enemy and use your ability check as your attack roll.
|
Adventurer's Guide
|
Raking Strikes
|
2
|
1st degree
|
Tooth and Claw
|
Action
|
On a hit, hit the target again with disadvantage.
|
Adventurer's Guide
|
Ride Enemy
|
2
|
1st degree
|
Tooth and Claw
|
Reaction
|
Jump onto a larger creature.
|
Adventurer's Guide
|
Springing Stance
|
1
|
1st degree
|
Tooth and Claw
|
Bonus Action (Stance)
|
Increase your jump distances.
|
Adventurer's Guide
|
Blackguard’s Blight
|
1
|
1st degree
|
Eldritch Blackguard
|
Bonus Action
|
Place a curse upon an enemy
|
Gate Pass Gazette
|
Malicious Mark
|
1
|
1st degree
|
Arcane Knight
|
Bonus Action (Stance)
|
You shift your attention to magically make your opponent easier to combat.
|
Gate Pass Gazette
|
Don't Hit Me
|
2
|
1st degree
|
Comedic Jabs
|
Reaction
|
A well-timed absurdity can save your life
|
Gate Pass Gazette
|
Pie To The Face
|
2
|
1st degree
|
Comedic Jabs
|
Action
|
Throw food to gain the edge in combat
|
Gate Pass Gazette
|
Warning Strike
|
1
|
1st degree
|
Mirror’s Glint
|
Reaction
|
Stop a creature from moving away from you.
|
Adventurer's Guide
|