Charge
|
1
|
1st degree
|
Rapid Current
|
Action
|
Move and make a melee attack.
|
Adventurer's Guide
|
Parrying Counter
|
1
|
2nd degree
|
Rapid Current
|
Reaction
|
Increase your AC against one creature and gain a free attack if it misses you.
|
Adventurer's Guide
|
Speed Over Strength
|
1
|
1st degree
|
Rapid Current
|
Reaction
|
Make a quick attack against a large foe or a foe which attacks you with a heavy weapon.
|
Adventurer's Guide
|
Tidal Parry
|
2
|
5th degree
|
Rapid Current
|
Reaction
|
Use a reaction when hit with an attack to possibly turn it into a miss.
|
Adventurer's Guide
|
Whirlwind Strike
|
2
|
3rd degree
|
Rapid Current
|
Bonus Action
|
Attack all creatures adjacent to you.
|
Adventurer's Guide
|
Rolling Strike
|
1
|
2nd degree
|
Rapid Current
|
Action
|
Move and make a melee attack.
|
Adventurer's Guide
|
First Blood
|
3
|
4th degree
|
Rapid Current
|
Reaction
|
React to danger with unnatural swiftness.
|
Adventurer's Guide
|
Eye Slash
|
2
|
1st degree
|
Rapid Current
|
Action
|
Blind your enemy with a well-aimed strike.
|
Adventurer's Guide
|
Rapid Strike
|
2
|
3rd degree
|
Rapid Current
|
Action
|
Make an additional attack against a creature you have hit.
|
Adventurer's Guide
|
Swift Stance
|
1
|
1st degree
|
Rapid Current
|
Bonus Action (Stance)
|
Increase your Speed by 5 feet.
|
Adventurer's Guide
|
Rapid Drink
|
2
|
2nd degree
|
Rapid Current
|
Bonus Action
|
Quickly consume or administer a potion.
|
Adventurer's Guide
|
Flowing Steps Stance
|
3
|
4th degree
|
Rapid Current
|
Bonus Action (Stance)
|
Ignore difficult terrain and be better able to resist being immobilized.
|
Adventurer's Guide
|
Tsunami Dash
|
3
|
5th degree
|
Rapid Current
|
Action
|
Flow past your enemies and deliver a strike against each of them.
|
Adventurer's Guide
|
Whirlpool Strike
|
3
|
4th degree
|
Rapid Current
|
Action
|
Attack all creatures adjacent to you and deal extra damage.
|
Adventurer's Guide
|
Disarming Counter
|
2
|
3rd degree
|
Rapid Current
|
Reaction
|
Your enemy drops their weapon when they miss you.
|
Adventurer's Guide
|
Use The Pain
|
1
|
2nd degree
|
Razor’s Edge
|
Reaction
|
Get a free attack against a foe who scores a critical hit against you.
|
Adventurer's Guide
|
Twist the Blade
|
2
|
2nd degree
|
Razor’s Edge
|
Reaction
|
Use a reaction to turn a roll of 18 or more into a critical hit.
|
Adventurer's Guide
|
Drive Back
|
2
|
3rd degree
|
Razor’s Edge
|
Action
|
Push your foe 10 feet on a hit.
|
Adventurer's Guide
|
Instinctive Counterattack
|
2
|
3rd degree
|
Razor’s Edge
|
Reaction
|
Use a reaction to make a melee attack.
|
Adventurer's Guide
|
Mind Over Body
|
1
|
3rd degree
|
Razor’s Edge
|
Bonus Action
|
Reduce the damage you take.
|
Adventurer's Guide
|
Dangerous Strikes
|
1
|
1st degree
|
Razor’s Edge
|
Action
|
Score critical hits on a roll of 19–20 for one round.
|
Adventurer's Guide
|
Dashing Razor
|
1
|
4th degree
|
Razor’s Edge
|
Action
|
Charge forward to strike an enemy and feed off of the adrenaline from hitting, increasing your Speed.
|
Adventurer's Guide
|
Perfect Edge Stance
|
2
|
4th degree
|
Razor’s Edge
|
Bonus Action (Stance)
|
Focus on making your strikes as devastating as possible, increasing how often you score a critical hit.
|
Adventurer's Guide
|
Sharpened Awareness
|
3
|
4th degree
|
Razor’s Edge
|
Reaction
|
Use a reaction when attacked to evade by relying on your Perception, gaining an edge on your attacker with a successful dodge.
|
Adventurer's Guide
|
Death Blow
|
3
|
5th degree
|
Razor’s Edge
|
Action
|
Make an attack that critically hits and possibly even incapacitates your opponent.
|
Adventurer's Guide
|
Heightened Concentration
|
3
|
5th degree
|
Razor’s Edge
|
Reaction
|
Use a reaction to retain concentration when you would otherwise lose it.
|
Adventurer's Guide
|
Exploit Footing
|
2
|
1st degree
|
Razor’s Edge
|
Reaction
|
Trip a creature which misses you.
|
Adventurer's Guide
|
Iron Will
|
1
|
1st degree
|
Razor’s Edge
|
Reaction
|
Get advantage to resist being charmed or frightened.
|
Adventurer's Guide
|
Perceptive Stance
|
1
|
1st degree
|
Razor’s Edge
|
Bonus Action (Stance)
|
Enhance your perception.
|
Adventurer's Guide
|
Practiced Roll
|
1
|
2nd degree
|
Razor’s Edge
|
Bonus Action
|
Move 20 feet without provoking opportunity attacks.
|
Adventurer's Guide
|