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Combat Maneuvers

Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name Points Degree Tradition Action Type Summary
Charge 1 1st degree Rapid Current Action Move and make a melee attack.
Disarming Counter 2 3rd degree Rapid Current Reaction Your enemy drops their weapon when they miss you.
Eye Slash 2 1st degree Rapid Current Action Blind your enemy with a well-aimed strike.
First Blood 3 4th degree Rapid Current Reaction React to danger with unnatural swiftness.
Flowing Steps Stance 3 4th degree Rapid Current Bonus Action (Stance) Ignore difficult terrain and be better able to resist being immobilized.
Parrying Counter 1 2nd degree Rapid Current Reaction Increase your AC against one creature and gain a free attack if it misses you.
Rapid Drink 2 2nd degree Rapid Current Bonus Action Quickly consume or administer a potion.
Rapid Strike 2 3rd degree Rapid Current Action Make an additional attack against a creature you have hit.
Rolling Strike 1 2nd degree Rapid Current Action Move and make a melee attack.
Speed Over Strength 1 1st degree Rapid Current Reaction Make a quick attack against a large foe or a foe which attacks you with a heavy weapon.
Swift Stance 1 1st degree Rapid Current Bonus Action (Stance) Increase your Speed by 5 feet.
Tidal Parry 2 5th degree Rapid Current Reaction Use a reaction when hit with an attack to possibly turn it into a miss.
Tsunami Dash 3 5th degree Rapid Current Action Flow past your enemies and deliver a strike against each of them.
Whirlpool Strike 3 4th degree Rapid Current Action Attack all creatures adjacent to you and deal extra damage.
Whirlwind Strike 2 3rd degree Rapid Current Bonus Action Attack all creatures adjacent to you.