AC 12
HP 21 (6d6; bloodied 10)
Speed 30 ft.
Initiative Dex +2 (12), Insight +0 (10), Perception +0 (10)
Proficiency +2; Maneuver DC 12
Saving Throws Str +1, Dex +2, Con +0, Int -4, Wis +0, Cha -3
Senses darkvision 30 ft, passive Perception 10
Languages —
Keen Hearing and Smell. The ravix has advantage on Perception checks that rely on hearing and smell.
Pack Tactics. The ravix has advantage on attack rolls against a creature if at least one of the ravix’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
ACTIONS
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Legends and Lore
With a Nature or Science check, characters can learn the following:
DC 10 Ravix pups are instinct driven with no sense of self preservation. The older a ravix gets, the bigger and more intelligent they get, their adaptations becoming more and more pronounced. They are highly attracted to shiny objects during their adolescent stages.
DC 15 Longtongue ravix are a larger, more dangerous mutation of the spcies.
Ravix are an annoying and invasive species of rat-like creatures common throughout space travel for breeding quickly and adapting to their environments with astounding speed. Swarms of ravix prey on smaller game and infest any place they can create a nest. They are the size of normal rats, but have sharp pronounced fangs and tusks, are generally grey in color, and have two sets of black eyes.
1 Chewing down on the corpse of a creature
2 Hiding in the dark, waiting for a potential victim
3 Swarming over a wreck or abandoned home
4 Fighting amongst themselves over some shiny trinket
1 A chewed corpse with bite marks in its armor and gear
2 A terrible stench
3 The sound of skittering claws on the walls or floor
4 Crates chewed through, their contents devoured
Ravix are usually found on the fringes of civilization–wrecked ships, colonies, warehouses, and anywhere else they can breed and feed on the scraps left by more intelligent species.
CR 0–2 2-3 ravix ; swarm of ravix pups
Treasure Intact polymer armor currently filled with the skeletal remains of a previous victim.
CR 3–4 longtongue ravix with 4 ravix ; 2 longtongue ravix
Treasure metal personal effects of varying ages (such as datapads, nonfunctional blasters, jewelry) worth 500 cr
CR 5–8 4 longtongue ravix
Treasure recoverable tools, space suits, and technology collectively worth 1,000 cr
Beasts are natural animals whose existence and abilities are nonmagical. A bear and a tyrannosaurus rex are both beasts.