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Detect Magic

Detect Magic

-level (
)
r
Duration:

Range: Special (30-foot radius)

Until the spell ends, you automatically sense the presence of magic within range, and you can use an action to study the aura of a magic effect to learn its schools of magic (if any).

The spell penetrates most barriers but is blocked by 3 feet of wood or dirt, 1 foot of stone, 1 inch of common metal, or a thin sheet of lead.

 

r
This spell may be cast as a ritual

Detect Poison and Disease

Detect Poison and Disease

-level (
)
r
Duration:

Range: Special (30-foot radius)

r
This spell may be cast as a ritual

Disguise Self

Disguise Self

-level (
)
Duration:

Until the spell ends or you use an action to dismiss it, you and your gear are cloaked by an illusory disguise that makes you appear like another creature of your general size and body type, including but not limited to: your heritage, 1 foot of height, weight, clothing, tattoos, piercings, facial features, hair style and length, skin and eye coloration, sex and any other distinguishing features.

Divine Favor

Divine Favor

-level (
)
Duration:

You imbue divine power into your strikes. Until the spell ends, you deal an extra 1d4 radiant damage with your weapon attacks.

Earth Barrier

Earth Barrier

-level (
)
Duration:

Casting Time: 1 reaction, which you take when you are targeted with a ranged attack

Entangle

Entangle

-level (
)
Duration:

Area: 20-foot square centered on the target

Expeditious Retreat

Expeditious Retreat

-level (
)
Duration:

Until the spell ends, you’re able to move with incredible speed. When you cast the spell and as a bonus action on subsequent turns, you can take the Dash action.

Faerie Fire

Faerie Fire

-level (
)
Duration:

Each object in a 20-foot cube within range is outlined in light (your choice of color).

False Life

False Life

-level (
)
Duration:

You are bolstered with fell energies resembling life, gaining 1d4+4 temporary hit points that last until the spell ends.