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Heroism

Heroism

-level (
)
Duration:

The target’s spirit is bolstered.

Hideous Laughter

Hideous Laughter

-level (
)
Duration:

The target is overwhelmed by the absurdity of the world and is crippled by paroxysms of laughter.

Identify

Identify

-level (
)
r
Duration:

You learn the target item’s magical properties along with how to use them. This spell also reveals whether or not a targeted item requires attunement and how many charges it has. You learn what spells are affecting the targeted item (if any) along with what spells were used to create it.

Alternatively, you learn any spells that are currently affecting a targeted creature. 

r
This spell may be cast as a ritual

Illusory Script

Illusory Script

-level (
)
Duration:

You inscribe a message onto the target and wrap it in illusion until the spell ends. You and any creatures that you designate when the spell is cast perceive the message as normal. You may choose to have other creatures view the message as writing in an unknown or unintelligible magical script or a different message. If you choose to create another message, you can change the handwriting and the language that the message is written in, though you must know the language in question.

If the spell is dispelled, both the message and its illusory mask disappear.

Inflict Wounds

Inflict Wounds

-level (
)
Duration:

You impart fell energies that suck away the target’s life force, making a melee spell attack that deals 3d10 necrotic damage.

Jump

Jump

-level (
)
Duration:

You imbue a target with the ability to make impossible leaps. The target’s jump distances increase 15 feet vertically and 30 feet horizontally.

Longstrider

Longstrider

-level (
)
Duration:

Until the spell ends, the target’s Speed increases by 10 feet.

Mage Armor

Mage Armor

-level (
)
Duration:

Until the spell ends, the target is protected by a shimmering magical force. Its AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor, or if you use an action to dismiss it.

Magic Missile

Magic Missile

-level (
)
Duration:

A trio of glowing darts of magical force unerringly and simultaneously strike the targets, each dealing 1d4+1 force damage.

Phantasmal Talons

Phantasmal Talons

-level (
)
Duration:

You silently clench your hand into a claw and invisible talons of pure will sprout from your fingers. The talons do not interact with physical matter, but rip viciously at the psyche of any creature struck by them. For the duration, your unarmed strikes gain the finesse property and deal psychic damage. In addition, if your unarmed strike normally deals less than 1d4 damage, it instead deals 1d4 damage.