Flame Blade
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2nd
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Evocation
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Attack, Fire, Weaponry
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A blade of fire appears in your hand, allowing you to make fire attacks.
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Adventurer's Guide
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Burning Hands
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1st
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Evocation
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Arcane, Fire
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Shoot forth a sheet of flames from your hands, damaging creatures in a cone.
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Adventurer's Guide
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Force Punch
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1st
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Evocation
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Attack, Force, Unarmed
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Use a blast of magic to punch a creature.
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Adventurer's Guide
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Wall of Fire
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4th
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Evocation
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Arcane, Attack, Divine, Fire, Protection
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Create a wall of fire in the shape of a line or circle that both obscures sight and deals fire damage.
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Adventurer's Guide
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Ray of Frost
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Cantrip
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Evocation
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Arcane, Cold, Movement
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Shoot a ray of cold damage that slows a creature.
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Adventurer's Guide
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Continual Flame
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2nd
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Evocation
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Arcane, Divine, Fire
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Create a torch-like flame that can’t be extinguished.
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Adventurer's Guide
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Thunderwave
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1st
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Evocation
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Arcane, Nature, Thunder
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Unleash a wave of thunderous force that damages creatures and pushes them back.
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Adventurer's Guide
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Disguise Self
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1st
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Illusion
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Arcane, Obscurement
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Create an illusion that makes you appear like another humanoid.
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Adventurer's Guide
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Invisibility
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2nd
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Illusion
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Arcane, Obscurement, Shadow
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Render a creature invisible so long as it does not attack or cast spells.
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Adventurer's Guide
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Creation
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5th
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Illusion
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Arcane, Shadow
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Create from shadow-stuff a physical object no larger than a 5-foot cube.
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Adventurer's Guide
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Blur
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2nd
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Illusion
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Arcane, Protection, Senses
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Cloak yourself in distortion, imposing disadvantage on attacks against you.
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Adventurer's Guide
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Greater Invisibility
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4th
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Illusion
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Arcane, Obscurement, Shadow
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Turn a creature invisible even while it takes hostile actions.
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Adventurer's Guide
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Chill Touch
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Cantrip
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Necromancy
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Affliction, Arcane, Attack, Necrotic
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Attack with the chill of the grave, injuring and preventing healing.
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Adventurer's Guide
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Spare the Dying
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Cantrip
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Necromancy
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Divine, Healing
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Stabilize a dying creature with a jolt of healing energy.
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Adventurer's Guide
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Revivify
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3rd
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Necromancy
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Divine, Healing
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Return a creature to life who has been dead for less than a minute.
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Adventurer's Guide
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Animate Objects
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5th
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Transmutation
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Arcane, Transformation, Weaponry
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Create constructs to smite foes.
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Adventurer's Guide
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Stone Shape
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4th
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Transmutation
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Nature, Transformation
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Reshape stone into something beneficial, like a weapon or door.
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Adventurer's Guide
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Fabricate
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4th
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Transmutation
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Arcane, Transformation
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Magically transform raw materials into finished items.
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Adventurer's Guide
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Rage of the Meek
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4th
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Transmutation
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Force, Protection
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Become a fearsome arcane-empowered warrior.
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Adventurer's Guide
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Water Walk
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r
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3rd
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Transmutation
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Arcane, Divine, Enhancement, Movement, Utility, Water
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Grant up to 10 willing creatures the ability to walk on liquid surfaces as if they were solid ground for 1 hour.
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Adventurer's Guide
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Storm Kick
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5th
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Transmutation
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Lightning, Movement, Thunder, Unarmed
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Travel across the battlefield to deliver a thunderous kick.
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Adventurer's Guide
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Polymorph
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4th
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Transmutation
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Affliction, Arcane, Beasts, Nature, Shapechanging, Transformation
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Temporarily transform a creature into another creature.
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Adventurer's Guide
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Deadweight
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2nd
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Transmutation
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Movement, Transformation
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Greatly increase the weight of an object.
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Adventurer's Guide
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Altered Strike
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Cantrip
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Transmutation
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Enhancement, Transformation, Unarmed, Weaponry
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Briefly transform your weapon or fist into another material and strike with it.
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Adventurer's Guide
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Arcane Muscles
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Cantrip
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Transmutation
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Arcane, Enhancement, Transformation, Unarmed
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Bulk your muscles to deliver lethal unarmed strikes.
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Adventurer's Guide
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Mending
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Cantrip
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Transmutation
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Arcane, Transformation, Utility
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Perform simple repairs on an object.
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Adventurer's Guide
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Message
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Cantrip
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Transmutation
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Arcane, Communication
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Send short messages to other creatures.
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Adventurer's Guide
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Prestidigitation
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Cantrip
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Transmutation
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Arcane, Utility
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Perform various minor magical tricks.
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Adventurer's Guide
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Feather Fall
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1st
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Transmutation
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Arcane, Protection
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Reduce or eliminate damage from falling.
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Adventurer's Guide
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Jump
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1st
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Transmutation
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Enhancement, Movement
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Imbue a creature with astonish leaping abilities.
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Adventurer's Guide
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Longstrider
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1st
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Transmutation
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Movement, Utility
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Increase a creature’s walking speed.
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Adventurer's Guide
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Purify Food and Drink
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r
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1st
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Transmutation
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Divine, Nature, Negation
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Cleanse food and drink of poisons and disease.
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Adventurer's Guide
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Darkvision
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2nd
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Transmutation
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Arcane, Nature, Senses
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Grant a creature the ability to see in the dark.
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Adventurer's Guide
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Water Breathing
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r
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3rd
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Transmutation
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Arcane, Divine, Enhancement, Utility, Water
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Grant up to 10 willing creatures the ability to breathe underwater for 24 hours.
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Adventurer's Guide
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Enhance Ability
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2nd
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Transmutation
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Enhancement
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Increase the effectiveness of one ability score for a creature.
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Adventurer's Guide
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Enlarge/Reduce
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2nd
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Transmutation
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Affliction, Arcane, Enhancement, Transformation
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Increase or decrease a creature’s size.
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Adventurer's Guide
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Heat Metal
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2nd
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Transmutation
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Affliction, Fire, Nature
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Make a metallic object too hot to touch.
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Adventurer's Guide
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Invigorated Strikes
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2nd
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Transmutation
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Attack, Enhancement, Unarmed
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Increase the damage dealt by a creature’s unarmed strikes and natural weapons.
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Adventurer's Guide
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Magic Weapon
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2nd
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Transmutation
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Arcane, Enhancement, Transformation, Weaponry
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Imbue a weapon with magic, making it more powerful.
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Adventurer's Guide
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Spider Climb
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2nd
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Transmutation
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Arcane, Movement, Utility
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Give a creature the ability to walk on walls or ceilings, hands free.
|
Adventurer's Guide
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Blink
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3rd
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Transmutation
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Arcane, Planar, Protection
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Have a 50% chance of vanishing each turn to avoid being harmed.
|
Adventurer's Guide
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Fly
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3rd
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Transmutation
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Arcane, Movement
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Grant a creature the ability to fly.
|
Adventurer's Guide
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Gaseous Form
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3rd
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Transmutation
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Air, Arcane, Movement
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Make a creature insubstantial and able to fly.
|
Adventurer's Guide
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Haste
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3rd
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Transmutation
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Enhancement, Time
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Allow a creature to move and act more quickly.
|
Adventurer's Guide
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