Reopen Rift
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6th
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Conjuration
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Arcane, Divine, Law, Teleportation
|
Magically follow creatures that teleported within the last 24 hours.
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Gate Pass Gazette
|
Find Steed
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2nd
|
Conjuration
|
Beasts, Divine, Summoning
|
Summon a spirit that takes the form of a mount.
|
Adventurer's Guide
|
Blood-Writ Bargain
|
r
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3rd
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Conjuration
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Evil, Good, Law, Planar, Summoning
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Create a pact enforced by celestials or fiends.
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Adventurer's Guide
|
Aid
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|
2nd
|
Abjuration
|
Divine, Enhancement
|
Boost the hit points of allies.
|
Adventurer's Guide
|
Resistance
|
|
Cantrip
|
Abjuration
|
Nature, Protection
|
Give a creature a bonus against one saving throw.
|
Adventurer's Guide
|
Dispel Magic
|
|
3rd
|
Abjuration
|
Arcane, Negation, Protection, Utility
|
End ongoing magical effects.
|
Adventurer's Guide
|
Lesser Restoration
|
|
2nd
|
Abjuration
|
Divine, Good, Healing
|
Remove one affliction from a creature.
|
Adventurer's Guide
|
Calculated Retribution
|
|
1st
|
Abjuration
|
Force, Law, Weaponry
|
Surround yourself with a dampening magical field and collect the energy of your foes’ attacks to use against them.
|
Adventurer's Guide
|
Remove Curse
|
|
3rd
|
Abjuration
|
Arcane, Divine, Negation
|
Remove all curses from a creature.
|
Adventurer's Guide
|
Protection from Evil and Good
|
|
1st
|
Abjuration
|
Arcane, Divine, Protection
|
Protect a creature from certain creature types.
|
Adventurer's Guide
|
Force of Will
|
|
2nd
|
Abjuration
|
Protection
|
Reduce the damage dealt by an attack.
|
Adventurer's Guide
|
Traveler’s Ward
|
|
1st
|
Abjuration
|
Protection, Sound
|
Protect a creature from pickpockets.
|
Adventurer's Guide
|
Shield of Faith
|
|
1st
|
Abjuration
|
Divine, Protection
|
Bestow holy protection upon a creature.
|
Adventurer's Guide
|
Protection from Poison
|
|
2nd
|
Abjuration
|
Divine, Nature, Negation, Protection
|
Protect a creature from poison, and purge any poisons from their system.
|
Adventurer's Guide
|
Magic Circle
|
|
3rd
|
Abjuration
|
Compulsion, Protection
|
Create a protective cylinder of magic.
|
Adventurer's Guide
|
Dispel Evil and Good
|
|
5th
|
Abjuration
|
Divine, Protection
|
Gain protection from otherworldly foes and abilities to combat them.
|
Adventurer's Guide
|
Death Ward
|
|
4th
|
Abjuration
|
Divine, Protection
|
Grant a creature a one-time escape from death.
|
Adventurer's Guide
|
Banishment
|
|
4th
|
Abjuration
|
Affliction, Planar
|
Send a creature to another plane.
|
Adventurer's Guide
|