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Stumble

Stumble

-level (
)
Duration:

The target moves up to 10 feet in a direction you choose, stopping short of any ledges or other dangerous hazards, or if it collides with another creature, object, or an obstacle, such as a wall or door. This movement does not provoke opportunity attacks. At the end of its movement, the target falls prone, taking 2d6 bludgeoning damage if it collides with an obstacle. If it collides with another creature or object, the damage is split between them.

Nervous Recoil

Nervous Recoil

-level (
)
Duration:

You magically cloud the target’s judgment at the last instant. The target must choose to keep its successful roll or treat the roll as a failure instead. If it keeps the success, the target takes 2d6 psychic damage.

Gish Gallop

Gish Gallop

-level (
)
Duration:

You weave subtle charms into your speech to conceal your mistakes. When you fail a Deception, Intimidation, or Persuasion check, you can choose to immediately repeat the triggering skill check, but with a different skill of your choice from the following: Deception, Intimidation, Persuasion. If you succeed on this check, it replaces the triggering failure. If you fail, all creatures that you are interacting with know you attempted to manipulate them

Fey Tongue

Fey Tongue

-level (
)
Duration:

You gain a +10 bonus on Insight checks made to understand the meaning of any spoken Sylvan, Elvish or Primordial that you hear, or any written text in those languages that you can touch.

Fortified Will

Fortified Will

-level (
)
Duration:

You harden a creature’s mind with an unbending willpower.

Fatigued Bargain

Fatigued Bargain

-level (
)
Duration:

Your magic suppresses a creature’s inhibitions, urging out its own self-destructive strength.

Burst of Strength

Burst of Strength

-level (
)
Duration:

In a sudden eruption of fortitude, you break bonds in inhuman fashion.

Skeletal Hands

Skeletal Hands

-level (
)
Duration:

Dozens of skeletal hands reach from a wall or other vertical surface to grasp a creature within 5 feet of the surface. Make a melee spell attack.

Housekeeping

Housekeeping

-level (
)
r
Duration:

When you cast this spell, select a 10-foot square section within range. If it is a hard, treated, or manufactured surface (such as wood, fabric, leather, stone, glass, or metal) it becomes spotlessly clean. Any foreign substances on the surface of the square that you specify such as dirt, blood, toxic chemicals, paint, ink, and so on vanish harmlessly, leaving the surface clean and sanitary. This cleaning makes it impossible to track a creature through the affected areas via mundane means, but the utter cleanliness may itself be suspicious.

r
This spell may be cast as a ritual

Chef's Palate

Chef's Palate

-level (
)
Duration:

You instantly learn the ingredients list and preparation method for the item of food or drink targeted by this spell. For one hour after you cast the spell you retain perfect, detailed knowledge sufficient to perfectly recreate the serving of food or drink, including an accurate awareness of any contaminants (including vermin and poisons, but not disease) in the fare. Identifying such contaminants as harmful usually requires a DC 10 Perception check, but the Narrator may use DC 15 for those that are uncommon, DC 20 for rare, or DC 25 for those that are truly unique.