Warning Cry
|
2
|
3rd degree
|
Beast Unity
|
Reaction
|
You issue a warning to your animal companion, heightening its defenses.
|
Gate Pass Gazette
|
Attack in Tandem
|
3
|
4th degree
|
Beast Unity
|
Bonus Action (Stance)
|
You and your animal companion sync your focus and movements.
|
Gate Pass Gazette
|
Bring the Mighty Low
|
3
|
4th degree
|
Beast Unity
|
Reaction
|
With the right tactics it is possible even for small creatures to topple mighty foes.
|
Gate Pass Gazette
|
Fortifying Reassurance
|
3
|
5th degree
|
Beast Unity
|
Reaction
|
Your animal companion takes heart from your reassuring words.
|
Gate Pass Gazette
|
Strike from Below
|
3
|
5th degree
|
Beast Unity
|
Bonus Action
|
Flying creatures once posed a distinct threat to grounded creatures—until now
|
Gate Pass Gazette
|
Frigid Strike
|
1
|
1st degree
|
Arcane Knight
|
Action
|
With a shivering whisper of clouding breath, you strike at your target and shift the chill onto them.
|
Gate Pass Gazette
|
Grasp of the Storm
|
2
|
1st degree
|
Arcane Knight
|
Action
|
With a sharp gesture, you reach out toward a nearby foe, sending a hand made of lightning to violently draw them in.
|
Gate Pass Gazette
|
Malicious Mark
|
1
|
1st degree
|
Arcane Knight
|
Bonus Action (Stance)
|
You shift your attention to magically make your opponent easier to combat.
|
Gate Pass Gazette
|
Warding Flourish
|
2
|
1st degree
|
Arcane Knight
|
Action
|
With a mystical flourish of your weapon you create a shield of force around a nearby ally.
|
Gate Pass Gazette
|
Blazing Pursuit
|
2
|
2nd degree
|
Arcane Knight
|
Reaction
|
With fiery heat, you pursue a fleeing foe.
|
Gate Pass Gazette
|
Duelist's Sigil
|
1
|
2nd degree
|
Arcane Knight
|
Bonus Action (Stance)
|
Drawing a fingertip across your weapon, you briefly inscribe a glowing mark before you strike your opponent, which reminds them of your threat when they seek to engage others.
|
Gate Pass Gazette
|
Mystic Feint
|
1
|
2nd degree
|
Arcane Knight
|
Reaction
|
For a moment you distort your enemy’s perception, causing them to overextend themselves.
|
Gate Pass Gazette
|
Quickening
|
1
|
2nd degree
|
Arcane Knight
|
Reaction
|
As enemies draw near, you summon magic to enhance your response time.
|
Gate Pass Gazette
|
Arcane Dismissal
|
2
|
3rd degree
|
Arcane Knight
|
Action
|
With a violent arc of your weapon you batter your foes away like pieces across the chessboard.
|
Gate Pass Gazette
|
Groundshatter
|
3
|
3rd degree
|
Arcane Knight
|
Action
|
With a mighty swing, you strike the ground and unleash a powerful burst of energy.
|
Gate Pass Gazette
|
Reactive Ward
|
1-3
|
3rd degree
|
Arcane Knight
|
Reaction
|
At the sight of incoming danger, you briefly call up a warding shield around yourself and nearby allies.
|
Gate Pass Gazette
|
Dimensional Strike
|
2
|
4th degree
|
Arcane Knight
|
Action
|
You teleport mid-attack, taking your enemy off guard.
|
Gate Pass Gazette
|
Flame Burst
|
2
|
4th degree
|
Arcane Knight
|
Reaction
|
With a broad slash of your weapon you conjure forth flames that flicker threateningly.
|
Gate Pass Gazette
|
Grasping Gauntlet
|
3
|
4th degree
|
Arcane Knight
|
Action
|
Balling your hand into a fist, you speak a word of power and conjure a large, translucent gauntlet that seizes up your enemy.
|
Gate Pass Gazette
|
Argent Strike
|
2
|
5th degree
|
Arcane Knight
|
Action
|
You disorient your enemy with a concussive burst of silver light.
|
Gate Pass Gazette
|
Stormrider
|
3
|
5th degree
|
Arcane Knight
|
Action
|
Calling the power of the storm to your weapon, you fling yourself across the battlefield and drag lightning from the sky onto your foes.
|
Gate Pass Gazette
|
Blackguard’s Blight
|
1
|
1st degree
|
Eldritch Blackguard
|
Bonus Action
|
Place a curse upon an enemy
|
Gate Pass Gazette
|
Dreadful Edge
|
1
|
1st degree
|
Eldritch Blackguard
|
Action
|
Foul magic makes your strikes unnerving
|
Gate Pass Gazette
|
Grasping Shadows
|
2
|
1st degree
|
Eldritch Blackguard
|
Action
|
At your behest, the shadows themselves grip at your foes, pulling and dragging like quicksand.
|
Gate Pass Gazette
|
Shadowy Feint
|
1
|
1st degree
|
Eldritch Blackguard
|
Reaction
|
Lashing out at your target gives you a moment to escape amongst concealing shadows.
|
Gate Pass Gazette
|
Green-Flame Strike
|
1
|
2nd degree
|
Eldritch Blackguard
|
Bonus Action
|
You draw your hand along your blade, limning it in hellish flame.
|
Gate Pass Gazette
|
Living Shadow
|
3
|
2nd degree
|
Eldritch Blackguard
|
Bonus Action
|
Severing yourself from your own shadow, you place it at your opponent’s back!
|
Gate Pass Gazette
|
Necrotic Grip
|
2
|
2nd degree
|
Eldritch Blackguard
|
Reaction
|
Your grip can wither flesh from bone.
|
Gate Pass Gazette
|
Fell Spines
|
3
|
3rd degree
|
Eldritch Blackguard
|
Action
|
Flesh and bone obey your command and form spines along your forearm.
|
Gate Pass Gazette
|
Life Drinker
|
2
|
3rd degree
|
Eldritch Blackguard
|
Action
|
With a baleful word and a vicious strike you draw the very lifeforce from your target.
|
Gate Pass Gazette
|