Countershot
|
1
|
2nd degree
|
Biting Zephyr
|
Reaction
|
Shoot a missile out of the air.
|
Adventurer's Guide
|
Wild Capering
|
1
|
3rd degree
|
Tooth and Claw
|
Bonus Action
|
Move and gain a climb speed.
|
Adventurer's Guide
|
Rake
|
1
|
3rd degree
|
Tooth and Claw
|
Action
|
Do extra damage when making multiple attacks.
|
Adventurer's Guide
|
Trickshot
|
1
|
2nd degree
|
Biting Zephyr
|
Action
|
Perform an impressive trick with a ranged weapon attack.
|
Adventurer's Guide
|
Leaping Strike
|
1
|
2nd degree
|
Tooth and Claw
|
Action
|
Move up to 40 feet and either push or knock your target prone.
|
Adventurer's Guide
|
Wild Swing
|
1
|
4th degree
|
Adamant Mountain
|
Reaction
|
Turn a miss with a heavy weapon into an attack against a different target.
|
Adventurer's Guide
|
Springing Stance
|
1
|
1st degree
|
Tooth and Claw
|
Bonus Action (Stance)
|
Increase your jump distances.
|
Adventurer's Guide
|
Doubleshot
|
1
|
1st degree
|
Biting Zephyr
|
Action
|
Fire two missiles and do extra damage.
|
Adventurer's Guide
|
Battering Strike
|
1
|
3rd degree
|
Adamant Mountain
|
Reaction
|
Knock your opponent’s weapon flying.
|
Adventurer's Guide
|
Bounding Strike
|
1
|
1st degree
|
Tooth and Claw
|
Action
|
Jump at an enemy and use your ability check as your attack roll.
|
Adventurer's Guide
|
Faith Within
|
1
|
2nd degree
|
Tempered Iron
|
Reaction
|
Reroll a saving throw when charmed, frightened, poisoned, or stunned.
|
Adventurer's Guide
|
Striding Swings
|
1
|
1st degree
|
Tempered Iron
|
Action
|
Move up to 15 feet though hostile spaces.
|
Adventurer's Guide
|
Purge Magic
|
1
|
1st degree
|
Tempered Iron
|
Reaction
|
Make a melee attack against an enemy casting a spell.
|
Adventurer's Guide
|
Imposing Glare
|
1
|
1st degree
|
Tempered Iron
|
Bonus Action
|
Frighten a nearby foe.
|
Adventurer's Guide
|
Mercurial Striking Stance
|
1
|
4th degree
|
Tooth and Claw
|
Bonus Action (Stance)
|
Focus on making every hit with a natural weapon, unarmed strike, or dual-wielding weapon have a satisfying impact.
|
Adventurer's Guide
|
Dangerous Signature
|
1
|
1st degree
|
Unending Wheel
|
Reaction
|
Cut a symbol into your target in order to frighten it.
|
Adventurer's Guide
|
Reactive Knockdown
|
1
|
2nd degree
|
Adamant Mountain
|
Reaction
|
Trip your foe as an opportunity attack.
|
Adventurer's Guide
|
Point Blank Shot
|
1
|
1st degree
|
Biting Zephyr
|
Bonus Action
|
Use a bonus action to make ranged weapon attacks in melee without disadvantage.
|
Adventurer's Guide
|
Stand Tall Stance
|
1
|
4th degree
|
Adamant Mountain
|
Bonus Action (Stance)
|
Be bigger than you really are.
|
Adventurer's Guide
|
Covering Fire
|
1
|
1st degree
|
Biting Zephyr
|
Action
|
Protect an ally from opportunity attack.
|
Adventurer's Guide
|
Any Weapon Stance
|
1
|
4th degree
|
Unending Wheel
|
Bonus Action (Stance)
|
Focusing on your in depth training with certain weaponry gives you proficiency with all weapons.
|
Adventurer's Guide
|
Heavy Stance
|
1
|
1st degree
|
Adamant Mountain
|
Bonus Action (Stance)
|
Gain an expertise die on Athletics checks and saving throws against combat maneuvers, and reduce difficult terrain.
|
Adventurer's Guide
|
Warding Wield
|
1
|
2nd degree
|
Adamant Mountain
|
Bonus Action
|
Increase your AC by 2 for one round.
|
Adventurer's Guide
|
Disarming Assault
|
1
|
3rd degree
|
Unending Wheel
|
Action
|
Knock your enemy’s weapon or shield from their grasp.
|
Adventurer's Guide
|
Preternatural Strikes
|
1
|
2nd degree
|
Unending Wheel
|
Action
|
Strike targets who normally require magic.
|
Adventurer's Guide
|
Zealous Stance
|
1
|
1st degree
|
Tempered Iron
|
Bonus Action (Stance)
|
Gain expertise dice on attacks in exchange for granting expertise dice to your foes.
|
Adventurer's Guide
|
Deflect Strike
|
1
|
2nd degree
|
Unending Wheel
|
Reaction
|
Reduce damage from an attack.
|
Adventurer's Guide
|
Farshot Stance
|
1
|
1st degree
|
Biting Zephyr
|
Bonus Action (Stance)
|
Increase the range of your missiles.
|
Adventurer's Guide
|
Victory Pose
|
1
|
1st degree
|
Unending Wheel
|
Reaction
|
Grant allies advantage on death saving throws when you score a critical hit.
|
Adventurer's Guide
|
Throwing Stance
|
1
|
1st degree
|
Unending Wheel
|
Bonus Action (Stance)
|
Give your weapon the rebounding and thrown properties.
|
Adventurer's Guide
|