Captivating Speech
|
5
|
5th degree
|
Gallant Heart
|
Action
|
Through moving words, you stir the hearts of your allies and captivate your enemies so completely that your allies go unseen.
|
Gate Pass Gazette
|
To The Death
|
4
|
5th degree
|
Gallant Heart
|
Bonus Action
|
A duel is not fittingly dramatic without the proper stakes. You lock blades with a worthy foe, and fight to the bitter end. To the winner goes the glory.
|
Gate Pass Gazette
|
Furious Barrage
|
3
|
5th degree
|
Tooth and Claw
|
Action
|
Make a frenetic series of attacks until one of your strikes misses.
|
Adventurer's Guide
|
Wounded Animal Gambit
|
3
|
5th degree
|
Tooth and Claw
|
Reaction
|
Pretend to die and then strike when an opponent makes themself vulnerable.
|
Adventurer's Guide
|
Branding Steel
|
3
|
5th degree
|
Tempered Iron
|
Bonus Action
|
Brand a foe to make it reticent to approach or attack you.
|
Adventurer's Guide
|
Burning Embers of Faith
|
3
|
5th degree
|
Tempered Iron
|
Reaction
|
Use a reaction when you would be reduced to 0 hit points to heal yourself.
|
Adventurer's Guide
|
Unyielding
|
3
|
5th degree
|
Adamant Mountain
|
Reaction
|
Heal yourself when reduced to 0 hit points.
|
Adventurer's Guide
|
World-Shaking Strike
|
3
|
5th degree
|
Adamant Mountain
|
Action
|
Create a massive shockwave by striking the ground with a heavy weapon.
|
Adventurer's Guide
|
Reassuring Pat
|
3
|
5th degree
|
Spirited Steed
|
Reaction
|
Encourage your mount and restore some of its hit points.
|
Adventurer's Guide
|
Wheeling Charge
|
3
|
5th degree
|
Spirited Steed
|
Action
|
Caper about an enemy and rain down attacks from atop your mount, circling back with every strike.
|
Adventurer's Guide
|
Hear the Wind
|
3
|
5th degree
|
Biting Zephyr
|
Bonus Action
|
Concentrate on what you can hear to see what cannot be seen and deftly evade attacks.
|
Adventurer's Guide
|
Horizon Shot
|
3
|
5th degree
|
Biting Zephyr
|
Bonus Action
|
Use a ranged weapon to attack to shoot a creature from as far away as you can see.
|
Adventurer's Guide
|
Rallying Cry
|
3
|
5th degree
|
Sanguine Knot
|
Reaction
|
Use a reaction to inspire an ally to fight onward when they take a hit.
|
Adventurer's Guide
|
United We Stand
|
3
|
5th degree
|
Sanguine Knot
|
Action
|
Fall upon an enemy in concert with your allies and make their attacks more effective with every blow struck.
|
Adventurer's Guide
|
Death Blow
|
3
|
5th degree
|
Razor’s Edge
|
Action
|
Make an attack that critically hits and possibly even incapacitates your opponent.
|
Adventurer's Guide
|
Heightened Concentration
|
3
|
5th degree
|
Razor’s Edge
|
Reaction
|
Use a reaction to retain concentration when you would otherwise lose it.
|
Adventurer's Guide
|
Blinding Strikes
|
3
|
5th degree
|
Mirror’s Glint
|
Action
|
Deprive your opponents of any ability to see, whether with their eyes or otherwise.
|
Adventurer's Guide
|
Reflect Attack
|
3
|
5th degree
|
Mirror’s Glint
|
Reaction
|
Use a reaction to turn an attacker’s strike back upon them.
|
Adventurer's Guide
|
Armor Lock
|
3
|
5th degree
|
Mist and Shade
|
Action
|
Use an enemy’s armor against them, paralyzing them.
|
Adventurer's Guide
|
Pilfer Object
|
3
|
5th degree
|
Mist and Shade
|
Reaction
|
Move next to an enemy about to use an item and take it from their hands.
|
Adventurer's Guide
|
Tidal Parry
|
2
|
5th degree
|
Rapid Current
|
Reaction
|
Use a reaction when hit with an attack to possibly turn it into a miss.
|
Adventurer's Guide
|
Tsunami Dash
|
3
|
5th degree
|
Rapid Current
|
Action
|
Flow past your enemies and deliver a strike against each of them.
|
Adventurer's Guide
|
Fortifying Reassurance
|
3
|
5th degree
|
Beast Unity
|
Reaction
|
Your animal companion takes heart from your reassuring words.
|
Gate Pass Gazette
|
Strike from Below
|
3
|
5th degree
|
Beast Unity
|
Bonus Action
|
Flying creatures once posed a distinct threat to grounded creatures—until now
|
Gate Pass Gazette
|
Argent Strike
|
2
|
5th degree
|
Arcane Knight
|
Action
|
You disorient your enemy with a concussive burst of silver light.
|
Gate Pass Gazette
|
Stormrider
|
3
|
5th degree
|
Arcane Knight
|
Action
|
Calling the power of the storm to your weapon, you fling yourself across the battlefield and drag lightning from the sky onto your foes.
|
Gate Pass Gazette
|
Darkstalkers
|
3
|
5th degree
|
Eldritch Blackguard
|
Other
|
You draw forth the unquiet dead and force them to your bidding.
|
Gate Pass Gazette
|
Skull Taker
|
3
|
5th degree
|
Eldritch Blackguard
|
Action
|
Channeling your dark power into a single brutal attack, you attempt to decapitate your target.
|
Gate Pass Gazette
|
Instant Allyship
|
3
|
5th degree
|
Comedic Jabs
|
Reaction
|
Baffle your enemies to throw them off their rhythm
|
Gate Pass Gazette
|
Make Them Laugh
|
6
|
5th degree
|
Comedic Jabs
|
Action
|
Make a fool of yourself for the delight of others
|
Gate Pass Gazette
|