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Rules
Gate Pass Gazette
Gate Pass Gazette Issue #9
Arcane Knight
Combat Maneuvers
Exertion Points
None
1
2
3
1-3
Action Type
Action
Bonus Action
Bonus Action (Stance)
Reaction
Other
Degree
Basic maneuver
1st degree
2nd degree
3rd degree
4th degree
5th degree
Tradition
Eldritch Blackguard
None
Adamant Mountain
Arcane Knight
Beast Unity
Biting Zephyr
Mirror’s Glint
Mist and Shade
Rapid Current
Razor’s Edge
Sanguine Knot
Spirited Steed
Tempered Iron
Tooth and Claw
Unending Wheel
Source
Adventurer's Guide
Adventures in ZEITGEIST
Dungeon Delver's Guide
Gate Pass Gazette
Memories of Holdenshire
Monstrous Menagerie
Mythological Figures & Maleficent Monsters
To Save A Kingdom
Trials & Treasures
Voidrunner's Codex
Other
Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name
Name
Points
Degree
Tradition
Action Type
Summary
Source
Battering Strike
1
3rd degree
Adamant Mountain
Reaction
Knock your opponent’s weapon flying.
Adventurer's Guide
Catch Your Breath
2
1st degree
Adamant Mountain
Bonus Action
Pause to regain hit points.
Adventurer's Guide
Cleaving Swing
2
1st degree
Adamant Mountain
Reaction
Cleaving Swing
Adventurer's Guide
Crushing Blow
2
3rd degree
Adamant Mountain
Action
Paralyze your opponent with a heavy weapon.
Adventurer's Guide
Heavy Stance
1
1st degree
Adamant Mountain
Bonus Action (Stance)
Gain an expertise die on Athletics checks and saving throws against combat maneuvers, and reduce difficult terrain.
Adventurer's Guide
Lean Into It
2
1st degree
Adamant Mountain
Action
Knock your target prone when you hit with a melee attack.
Adventurer's Guide
Reactive Knockdown
1
2nd degree
Adamant Mountain
Reaction
Trip your foe as an opportunity attack.
Adventurer's Guide
Shrug It Off
2
2nd degree
Adamant Mountain
Reaction
Use your reaction to avoid being frightened, poisoned, or stunned.
Adventurer's Guide
Stand Tall Stance
1
4th degree
Adamant Mountain
Bonus Action (Stance)
Be bigger than you really are.
Adventurer's Guide
Unbreakable
3
3rd degree
Adamant Mountain
Reaction
Defy death.
Adventurer's Guide
Unstoppable
3
3rd degree
Adamant Mountain
Reaction
Prevent yourself from being paralyzed, petrified, or stunned.
Adventurer's Guide
Unyielding
3
5th degree
Adamant Mountain
Reaction
Heal yourself when reduced to 0 hit points.
Adventurer's Guide
Warding Wield
1
2nd degree
Adamant Mountain
Bonus Action
Increase your AC by 2 for one round.
Adventurer's Guide
Wild Swing
1
4th degree
Adamant Mountain
Reaction
Turn a miss with a heavy weapon into an attack against a different target.
Adventurer's Guide
World-Shaking Strike
3
5th degree
Adamant Mountain
Action
Create a massive shockwave by striking the ground with a heavy weapon.
Adventurer's Guide