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Combat Maneuvers

Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name Points Degree Tradition Action Type Summary
Cavalier Stance 1 1st degree Spirited Steed Bonus Action (Stance) Increase your mount’s AC.
Lancer Strike 1 1st degree Spirited Steed Action Deal extra damage and knock your target prone with a lance.
Launched Strike 2 3rd degree Spirited Steed Action Leap from your mount to score a critical hit against an enemy.
Mounted Charge 2 1st degree Spirited Steed Action Move your mount’s Speed and gain advantage on your first attack.
Prodigious Leap 3 4th degree Spirited Steed Reaction Use a reaction and spur your mount to jump impossible distances.
Rearing Menace 3 2nd degree Spirited Steed Action Frighten nearby foes from atop your mount.
Reassuring Pat 3 5th degree Spirited Steed Reaction Encourage your mount and restore some of its hit points.
Riding Leap 1 1st degree Spirited Steed Bonus Action Increase the size of your mount’s jump.
Sacrifice Mount 2 3rd degree Spirited Steed Reaction Make your mount the target of an attack.
Saddled Blows 3 3rd degree Spirited Steed Action On a hit, make your target confused, prone, or slowed.
Spirited Whistle 2 4th degree Spirited Steed Action As long as you can see your mount, with but a whistle it rushes to your side.
Spur Mount 1 2nd degree Spirited Steed Reaction Grant advantage to your mount’s ability checks and saving throws.
Steely Steed Stance 3 4th degree Spirited Steed Bonus Action (Stance) Fight with and alongside your mount, altering your assault to make it deadlier and harder to hurt.
Trample 2 2nd degree Spirited Steed Bonus Action Move and knock those in your path prone.
Wheeling Charge 3 5th degree Spirited Steed Action Caper about an enemy and rain down attacks from atop your mount, circling back with every strike.