Arcane Eye
|
|
4th
|
Divination
|
Arcane, Scrying
|
Use a magical eye to invisibly scout.
|
Adventurer's Guide
|
Arcane Mirror
|
|
4th
|
Divination
|
Arcane, Communication, Divine, Scrying, Utility
|
Scry through a distant mirror.
|
Dungeon Delver's Guide
|
Augury
|
|
2nd
|
Divination
|
Communication, Divine, Scrying, Time
|
Consult fate.
|
Adventurer's Guide
|
Calculate
|
|
Cantrip
|
Divination
|
Enhancement, Law, Technological
|
Instantly know the answer to any mathematical equation.
|
Adventurer's Guide
|
Chef's Plate
|
|
1st
|
Divination
|
Arcane, Divine, Protection, Utility
|
Learn how to prepare targeted food or drink.
|
Gate Pass Gazette
|
Clairvoyance
|
|
3rd
|
Divination
|
Arcane, Divine, Scrying
|
Create a sensor at a distance, allowing you to see or hear through it.
|
Adventurer's Guide
|
Commune
|
r
|
5th
|
Divination
|
Divine, Knowledge, Planar
|
Reach out to beyond the realms material to answer your questions.
|
Adventurer's Guide
|
Commune with Nature
|
r
|
5th
|
Divination
|
Knowledge, Nature
|
Become one with nature to learn about the surrounding land.
|
Adventurer's Guide
|
Comprehend Languages
|
r
|
1st
|
Divination
|
Communication, Knowledge
|
Use magic to better interpret languages you do not understand.
|
Adventurer's Guide
|
Contact Other Plane
|
r
|
5th
|
Divination
|
Arcane, Knowledge, Planar
|
Risk your sanity in order to question an otherworldly being.
|
Adventurer's Guide
|
Detect Evil and Good
|
|
1st
|
Divination
|
Divine, Senses
|
Sense the presence and nature of otherworldly influences.
|
Adventurer's Guide
|
Detect Magic
|
r
|
1st
|
Divination
|
Arcane, Divine, Nature, Senses
|
Sense the presence and school of magical auras.
|
Adventurer's Guide
|
Detect Poison and Disease
|
r
|
1st
|
Divination
|
Divine, Nature, Senses
|
Sense the presence and identify poisons and diseases.
|
Adventurer's Guide
|
Detect Thoughts
|
|
2nd
|
Divination
|
Arcane, Senses, Telepathy
|
Read the minds of nearby thinking creatures.
|
Adventurer's Guide
|
Divination
|
r
|
4th
|
Divination
|
Communication, Divine, Knowledge, Time
|
Ask a higher power about the future.
|
Adventurer's Guide
|
Eavesdrop
|
|
4th
|
Divination
|
Arcane, Divine, Law, Scrying, Senses
|
Create a long-lasting magical sensor that transmits sounds.
|
Gate Pass Gazette
|
Fey Tongue
|
|
1st
|
Divination
|
Communication, Knowledge
|
Better understand the fey tongues and ways of communication.
|
Gate Pass Gazette
|
Find the Path
|
|
6th
|
Divination
|
Divine, Nature, Terrain
|
Know the way to a location of your choice.
|
Adventurer's Guide
|
Find Traps
|
|
2nd
|
Divination
|
Divine, Protection, Senses, Technological, Utility
|
Know whether traps are present.
|
Adventurer's Guide
|
Foresight
|
|
9th
|
Divination
|
Arcane, Senses, Time
|
Grant preternatural awareness to a creature that makes it immune to being surprised and grants it advantage on checks.
|
Adventurer's Guide
|
Guidance
|
|
Cantrip
|
Divination
|
Divine, Knowledge
|
A creature you touch gains an expertise die on an ability check of its choosing.
|
Adventurer's Guide
|
Identify
|
r
|
1st
|
Divination
|
Arcane, Knowledge
|
Divine the nature of an enchanted item.
|
Adventurer's Guide
|
Identify Weapon
|
|
1st
|
Divination
|
Arcane, Divine, Knowledge, Law, Weaponry
|
Learn what weapon that was used to inflict a wound.
|
Gate Pass Gazette
|
Legend Lore
|
|
5th
|
Divination
|
Arcane, Communication, Knowledge, Time
|
Magically obtain knowledge about a creature or topic.
|
Adventurer's Guide
|
Locate Animals or Plants
|
r
|
2nd
|
Divination
|
Arcane, Beasts, Knowledge, Nature, Plants, Utility
|
Gain knowledge about the location of flora and fauna.
|
Adventurer's Guide
|
Locate Creature
|
|
4th
|
Divination
|
Arcane, Beasts, Knowledge, Plants
|
Know the whereabouts of a specific, nearby creature.
|
Adventurer's Guide
|
Locate Object
|
|
2nd
|
Divination
|
Arcane, Knowledge, Utility
|
Know the whereabouts of a specific, nearby object.
|
Adventurer's Guide
|
Magic Map
|
|
2nd
|
Divination
|
Arcane, Knowledge, Nature
|
Create a map showing the route you’ve traveled.
|
Dungeon Delver's Guide
|
Map Marker
|
|
3rd
|
Divination
|
Knowledge, Utility
|
Accurately mark your current position on a map depicting your location.
|
Gate Pass Gazette
|
Scrying
|
|
5th
|
Divination
|
Arcane, Divine, Nature, Scrying
|
Observe a creature on the same plane of existence as you.
|
Adventurer's Guide
|
See Invisibility
|
|
2nd
|
Divination
|
Arcane, Enhancement, Senses
|
See invisible creatures and objects.
|
Adventurer's Guide
|
Speak with Animals
|
r
|
1st
|
Divination
|
Beasts, Communication, Nature, Utility
|
Gain the ability to talk with animals.
|
Adventurer's Guide
|
Stonesense
|
|
3rd
|
Divination
|
Arcane, Divine, Earth, Nature
|
Gain a preternatural understanding of stone.
|
Dungeon Delver's Guide
|
Tongues
|
|
3rd
|
Divination
|
Arcane, Communication, Divine
|
Understand any heard language and be understood by others you speak to.
|
Adventurer's Guide
|
Trace Magic Aura
|
|
3rd
|
Divination
|
Arcane, Divine, Law, Senses
|
Discover what spells were cast within the last few hours.
|
Gate Pass Gazette
|
True Seeing
|
|
6th
|
Divination
|
Arcane, Divine, Senses
|
Grant truesight to one creature, allowing it to notice secret doors hidden by magic and see into the Ethereal Plane.
|
Adventurer's Guide
|
True Strike
|
|
Cantrip
|
Divination
|
Arcane, Attack, Enhancement
|
Gain advantage on attacks against a single creature.
|
Adventurer's Guide
|
Warrior’s Instincts
|
|
5th
|
Divination
|
Enhancement, Protection, Senses
|
Sharpen your senses to anticipate incoming attacks and find weaknesses in the defenses of your foes.
|
Adventurer's Guide
|