| Arcane Eye |  | 4th | Divination | Arcane, Scrying | Use a magical eye to invisibly scout. | Adventurer's Guide | 
      
                                                                      | Arcane Mirror |  | 4th | Divination | Arcane, Communication, Divine, Scrying, Utility | Scry through a distant mirror. | Dungeon Delver's Guide | 
      
                                                                      | Augury |  | 2nd | Divination | Communication, Divine, Scrying, Time | Consult fate. | Adventurer's Guide | 
      
                                                                      | Calculate |  | Cantrip | Divination | Enhancement, Law, Technological | Instantly know the answer to any mathematical equation. | Adventurer's Guide | 
      
                                                                      | Chef's Palate |  | 1st | Divination | Arcane, Divine, Protection, Utility | Learn how to prepare targeted food or drink. | Gate Pass Gazette | 
      
                                                                      | Clairvoyance |  | 3rd | Divination | Arcane, Divine, Scrying | Create a sensor at a distance, allowing you to see or hear through it. | Adventurer's Guide | 
      
                                                                      | Commune | r | 5th | Divination | Divine, Knowledge, Planar | Reach out to beyond the realms material to answer your questions. | Adventurer's Guide | 
      
                                                                      | Commune with Nature | r | 5th | Divination | Knowledge, Nature | Become one with nature to learn about the surrounding land. | Adventurer's Guide | 
      
                                                                      | Comprehend Languages | r | 1st | Divination | Communication, Knowledge | Use magic to better interpret languages you do not understand. | Adventurer's Guide | 
      
                                                                      | Contact Other Plane | r | 5th | Divination | Arcane, Knowledge, Planar | Risk your sanity in order to question an otherworldly being. | Adventurer's Guide | 
      
                                                                      | Detect Evil and Good |  | 1st | Divination | Divine, Senses | Sense the presence and nature of otherworldly influences. | Adventurer's Guide | 
      
                                                                      | Detect Magic | r | 1st | Divination | Arcane, Divine, Nature, Senses | Sense the presence and school of magical auras. | Adventurer's Guide | 
      
                                                                      | Detect Poison and Disease | r | 1st | Divination | Divine, Nature, Senses | Sense the presence and identify poisons and diseases. | Adventurer's Guide | 
      
                                                                      | Detect Thoughts |  | 2nd | Divination | Arcane, Senses, Telepathy | Read the minds of nearby thinking creatures. | Adventurer's Guide | 
      
                                                                      | Divination | r | 4th | Divination | Communication, Divine, Knowledge, Time | Ask a higher power about the future. | Adventurer's Guide | 
      
                                                                      | Eavesdrop |  | 4th | Divination | Arcane, Divine, Law, Scrying, Senses | Create a long-lasting magical sensor that transmits sounds. | Gate Pass Gazette | 
      
                                                                      | Fey Tongue |  | 1st | Divination | Communication, Knowledge | Better understand the fey tongues and ways of communication. | Gate Pass Gazette | 
      
                                                                      | Find the Path |  | 6th | Divination | Divine, Nature, Terrain | Know the way to a location of your choice. | Adventurer's Guide | 
      
                                                                      | Find Traps |  | 2nd | Divination | Divine, Protection, Senses, Technological, Utility | Know whether traps are present. | Adventurer's Guide | 
      
                                                                      | Foresight |  | 9th | Divination | Arcane, Senses, Time | Grant preternatural awareness to a creature that makes it immune to being surprised and grants it advantage on checks. | Adventurer's Guide | 
      
                                                                      | Guidance |  | Cantrip | Divination | Divine, Knowledge | A creature you touch gains an expertise die on an ability check of its choosing. | Adventurer's Guide | 
      
                                                                      | Identify | r | 1st | Divination | Arcane, Knowledge | Divine the nature of an enchanted item. | Adventurer's Guide | 
      
                                                                      | Identify Weapon |  | 1st | Divination | Arcane, Divine, Knowledge, Law, Weaponry | Learn what weapon that was used to inflict a wound. | Gate Pass Gazette | 
      
                                                                      | Legend Lore |  | 5th | Divination | Arcane, Communication, Knowledge, Time | Magically obtain knowledge about a creature or topic. | Adventurer's Guide | 
      
                                                                      | Locate Animals or Plants | r | 2nd | Divination | Arcane, Beasts, Knowledge, Nature, Plants, Utility | Gain knowledge about the location of flora and fauna. | Adventurer's Guide | 
      
                                                                      | Locate Creature |  | 4th | Divination | Arcane, Beasts, Knowledge, Plants | Know the whereabouts of a specific, nearby creature. | Adventurer's Guide | 
      
                                                                      | Locate Object |  | 2nd | Divination | Arcane, Knowledge, Utility | Know the whereabouts of a specific, nearby object. | Adventurer's Guide | 
      
                                                                      | Magic Map |  | 2nd | Divination | Arcane, Knowledge, Nature | Create a map showing the route you’ve traveled. | Dungeon Delver's Guide | 
      
                                                                      | Map Marker |  | 3rd | Divination | Knowledge, Utility | Accurately mark your current position on a map depicting your location. | Gate Pass Gazette | 
      
                                                                      | Scrying |  | 5th | Divination | Arcane, Divine, Nature, Scrying | Observe a creature on the same plane of existence as you. | Adventurer's Guide | 
      
                                                                      | See Invisibility |  | 2nd | Divination | Arcane, Enhancement, Senses | See invisible creatures and objects. | Adventurer's Guide | 
      
                                                                      | Speak with Animals | r | 1st | Divination | Beasts, Communication, Nature, Utility | Gain the ability to talk with animals. | Adventurer's Guide | 
      
                                                                      | Stonesense |  | 3rd | Divination | Arcane, Divine, Earth, Nature | Gain a preternatural understanding of stone. | Dungeon Delver's Guide | 
      
                                                                      | Tongues |  | 3rd | Divination | Arcane, Communication, Divine | Understand any heard language and be understood by others you speak to. | Adventurer's Guide | 
      
                                                                      | Trace Magic Aura |  | 3rd | Divination | Arcane, Divine, Law, Senses | Discover what spells were cast within the last few hours. | Gate Pass Gazette | 
      
                                                                      | True Seeing |  | 6th | Divination | Arcane, Divine, Senses | Grant truesight to one creature, allowing it to notice secret doors hidden by magic and see into the Ethereal Plane. | Adventurer's Guide | 
      
                                                                      | True Strike |  | Cantrip | Divination | Arcane, Attack, Enhancement | Gain advantage on attacks against a single creature. | Adventurer's Guide | 
      
                                                                      | Warrior’s Instincts |  | 5th | Divination | Enhancement, Protection, Senses | Sharpen your senses to anticipate incoming attacks and find weaknesses in the defenses of your foes. | Adventurer's Guide |